Necropolis (Doom 2016)
From DoomWiki.org
The Necropolis is the eleventh level of Doom (2016), the third area of Hell visited by the Doom Slayer in his quest for the Crucible. The Crucible is also the name of the mission that takes place in this level.
Contents
Description[edit]
The Necropolis was explored along with the Titan's Realm as part of the 2148 expedition to the Great Steppe. Massive structures were found in this area which were believed to be native to the area before it had been absorbed into Hell. The architecture was found to resemble Earthly schools of design as well as several unknown styles, hypothesized to be extra-terrestrial in origin. Many of the structures were religious or spiritual in nature, but have been corrupted to serve as temples for the dark magic of Hell.
The expedition to this area was again met with extreme violence and resulted in the loss of all human life, but UAC Scout-Bots were able to return valuable information. In addition, it was here that the remains of the ancient Baalgar shadow lord were discovered, which later became the cyberdemon.
After learning that the Crucible may be housed here, Olivia Pierce instructed that no further expeditions would be undertaken.
Mission 11: The Crucible[edit]
Having battled through the Titan's Realm, the Doom Slayer now finds himself in a giant necropolis. After acquiring two skull keys and fighting his way to the dormant Icon of Sin, the Slayer is teleported to an arena with Hell guards who are tasked with protecting the Crucible's tomb. After destroying all three guards the Slayer acquires the Crucible and is greeted by a group of Night Sentinel spirits before being pulled back to Mars via the dimensional tether.
Summary[edit]
Objectives[edit]
- Reclaim the Crucible
- Reclaim the Crucible from its tomb
Challenges[edit]
- A Pin Pops a Balloon
- Kill a mancubus with the pistol.
- Rapid fire from the pistol to a mancubus' head should be enough to kill it once it is staggered.
- Two Mouths to Feed
- Kill two cacodemons with one shot.
- The second skull switch of the level will summon two cacodemons when pressed; you can then kill them with a BFG shot or the Gauss cannon's Siege Mode mod.
- Wait For It
- Kill ten demons with explosive barrels.
- The Unwilling in the yellow key area are the best monsters to try this on, but as the challenge title implies you will have to patiently lure them towards barrels to complete this challenge successfully. You and monsters can push barrels around by walking into them; purchasing the "Barrels o' Fun" perk to make yourself immune to barrel explosions is recommended.
Special items[edit]
Item | Amount |
---|---|
Argent cells | 1 |
Combat support drones | 1 |
Praetor tokens | 2 |
Rune trials | None |
Secrets | 3 |
Datapads | 1 |
Areas / screenshots[edit]
The blue key area, a homage to Doom II's MAP07: Dead Simple.
Concept art[edit]
All concept art by Emerson Tung, unless otherwise noted.
Inspiration and development[edit]
According to designer Jason O'Connell, this level and the Titan's Realm were originally one map, with the teleporter found at the end of Titan's Realm instead being an elevator that took the player into the starting room of this level.[1]
According to Hugo Martin it was considered that Hell guard's parasite worms would be actual opponents but it didn't work out that well.[2]
According to senior artist Emerson Tung, the area with the Icon of Sin was designed as a generic homage to Doom II's final boss. It was retained throughout development and eventually canonized by the developers as being the Icon of Sin itself. He described it as "a cavernous ruin with a bottomless pit and precarious walkways, which were inspired by the precarious mountain paths of Tianmen Mountain."[3]
Trivia[edit]
- The arena holding the blue key is styled after Doom II's MAP07: Dead Simple, and the first monsters that appear here are mancubi which spawn on the square platforms.
- Shooting a hole in the Icon of Sin will cause a cube with skulls to fly out, from which the last toy will spawn. This is a reference to the ability of Doom II's final boss, which summons random demons.
- According to Mick Gordon the soundtrack for the level, "Rip And Tear", was the first soundtrack composed for the project, and was originally rejected. It made it into the game as yet because there was no music for this level, and there were only a couple of days left before the game's release, so there wasn't enough time to make a track for Necropolis from scratch.[4]
References[edit]
- ↑ O'Connell, Jason (5 December 2022). "Doom Nugget: Titans Realm and The Necropolis were originally one map. The teleporter at the end of Titans Realm used to be a doorway that would've taken you right into the elevator room at the beginning of Necropolis." Twitter. Retrieved 6 December 2022.
- ↑ Games Done Quick (18 January 2024). "DOOM (2016) by Raitro_ in 2:27:57 - Awesome Games Done Quick 2024." YouTube. Retrieved 14 August 2024.
- ↑ Hurley, Leon (5 May 2016). "New Doom art teases story stuff & the Icon of Sin." Gamesradar. Retrieved 22 November 2024.
- ↑ KIWI TALKZ (18 February 2021). "#81 - Mick Gordon Interview (DOOM, Killer Instinct, Mixing, Composing, Game Awards, Royalties etc.)." YouTube. Retrieved 22 November 2024.
Levels from Doom (2016) | |
---|---|
Single player: | Site 03 • Resource Operations • Foundry • Argent Facility • Argent Energy Tower • Kadingir Sanctum • Argent Facility (Destroyed) • Advanced Research Complex • Lazarus Labs • Titan's Realm • Necropolis • VEGA Central Processing • Argent D'Nur |
Multiplayer: | Argent Breach • Beneath • Boneyard • Cataclysm • Chasm • Disposal • Empyrian • Excavation • Heatwave • Helix • Infernal • Molten • Offering • Orbital • Outbreak • Perdition • Ritual • Sacrilegious |
Classic levels: | Hangar • Nuclear Plant • Toxin Refinery • Command Control • Phobos Lab • Phobos Anomaly • Halls of the Damned • Tower of Babel • Slough of Despair • Pandemonium • House of Pain • Entryway • Underhalls |
Rune trials: | Rune trial arena • Rune trial passage • Rune trial temple |