NeoDoom

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NeoDoom
Title screen
Author Daniel Lemos
Ports Doomsday, ZDoom
IWAD Doom II
Year 2006
Link Doomworld/idgames

NeoDoom is a 32-map Doom II megawad made by Daniel Lemos for Doomsday and ZDoom. It has a load of new weapons (ZDoom only), monsters (different new monsters will be encountered depending on whether the WAD is played with Doomsday or ZDoom), textures and music. The maps span from Tech bases, forests, beaches, cities, Egyptian temples and Hell. The monsters vary from monsters from the Monster Resource WAD to original incarnations of bosses and enemies from Hexen and Duke Nukem 3D. The weapons and inventory items are plentiful and are occasionally dropped by monsters, giving a sort of RPG feel to it.

In 2023, NeoDoom was included in Doomworld's Doot Eternal music feature for Doom's 30th anniversary.

Overview[edit]

This mod follows the traditional Doom mission story line, with 32 levels divided into three episodes. The first one has an industrial-like feeling, mostly with zombie human enemies, then, some passage levels will get the player to the second episode, played in a city. Finally, the last episode is made of various kinds of places, such as ancient temples, medieval castles, alien spaceships and Hell itself. The last secret level also has a special theme. Additionally, the WAD comes with its own unique custom soundtracks: MIDI files for older source ports, and a high-fidelity MP3 soundtrack for source ports that support MAPINFO.

This was the first megawad that could be run on the most popular source ports until 2004: ZDoom, Doom Legacy and Doomsday Engine, and it also can run in source ports that have DeHackEd support. Because of poor support in newer versions of ZDoom and its forks, an updated dubbed NeoDoom: Vaccinated Edition was released in 2017, removing most of the custom actors to make the PWAD easier to run whilst also allowing it to support a variety of gameplay mods.

Content[edit]

MAP13: Residential Ward.
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Custom monsters[edit]

Custom weapons[edit]

Custom items[edit]

Levels[edit]

Reception[edit]

NeoDoom had mixed reviews from players. Many enjoyed the WAD for its level variety, powerful weapons and tough creatures. It is still played on cooperative on Zandronum servers. People criticized it for the maps being too "standard", and the amount of weapons and items making it too cumbersome. Doomers also complained about some of the monsters, mainly the Vixens, being too powerful. This criticism led to a patch to remove the Vixen by Mike Hill (Cutmanmike) and, later, to the Vaccinated Edition restoring vanilla balance. Apart from the various criticism, the WAD is arguably considered one of the most important Doom mods of 2006, and remains widely played on online Doom source ports.

External links[edit]