News board/2015

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DoomWiki.org News Board for 2015

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id Software has made public a webpage explaining the details of the upcoming limited closed alpha, which will be open to a random pool of gamers who pre-ordered Wolfenstein: The New Order. As revealed by id, the closed alpha will be similar in content to the demo which was displayed at this year's QuakeCon, featuring a single six-on-six multiplayer map called Heatwave, the demon rune, a gauss cannon power weapon, six additional weapons, and two equipment items. id Software states that the alpha is primarily meant to stress test the game's server infrastructure in a real-world environment.

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Version 2.0 of WadC - a programming language for constructing Doom maps - has been released. The new version includes the ability to compose textures within WadC code; various standard library improvements; support for managing Boom deep water and a new collection of example maps. WadC now writes the source for your map into a WADCSRC lump within generated WAD files. The new release also includes an alternative command-line interface as a "tech preview". For the full list of changes and downloads, visit the WadC homepage.

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A historic early stable build of the node builder BSP, v1.1, which dates to April 11, 1994, was accepted into the idgames archive after it was discovered by ConSiGno on September 1, 2015, via the archive site textfiles.com. This version is notable as it was the first community node builder to fix the then-notorious hall of mirrors effect that could occur in complex levels. This version of BSP can now be downloaded from the archive at http://www.doomworld.com/idgames/historic/bsp11x.zip.

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Bethesda launched a new DRM-free line of offerings on GOG today, including The Ultimate Doom, Doom II, Final Doom, Quake, and more. Special bundles are on sale for 33% off during the next week, including the Retro id Software Shooters Bundle, which includes four classic id Software games for US $17.31.

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Escalation Studios announced via tweet on August 19 that the independent development studio has been brought on board by id Software to assist in further development of the Doom (2016) SnapMap built-in editor feature. Originally announced at E3 2015, it has been referred to by various media sources as part of a new Bethesda.net social platform for mod sharing. Bethesda's Pete Hines and id Software's Marty Stratton have issued conflicting statements on whether or not modding capabilities beyond SnapMap will become available in the future, or if SnapMap's capabilities will extend beyond fastening together developer-provided prefabs.

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Welcome to the new DoomWiki.org news board, where any user of the Doom Wiki can become an amateur gaming journalist and write news stories on current events in the community and the gaming industry. Visit the proper subpage of the main news board to find news for the current month (such as News board/August 2015), and author your content there following the available examples. This page will be archived on a monthly basis.