Nightlife

From DoomWiki.org

Nightlife
Title screen
Author Joshua O'Sullivan
Port GZDoom
IWAD Doom II
Year 2016
Link Doomworld forums thread
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Nightlife is a single-level PWAD for Doom II using the GZDoom source port. It was created by Joshua O'Sullivan (Dragonfly), uses the music track "Different Heaven" by Nekozilla, and was his submission to the Vine Mapping Contest 2016.

Walkthrough[edit]

Map of Nightlife
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the northeast end with the angled walls, get to the middle teleporter to get to a plasma gun and energy cell packs. (sector 395)
  2. Southeast of the starting platform, you can find a rocket launcher. (sector 574)
  3. Climb the curved staircase to the largest structure, then enter the small room at the northwest end. Get onto the plus-shaped platform for it to rise up. At the top, you need to jump on the green platform frames going west, then north, until you get to a megaarmor. (sector 593)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 354
Vertices 6098
Linedefs 6858
Sidedefs 13484
Sectors 1005

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The basic idea for the map was to have the visuals matching the soundtrack (provided that one plays without reloading saves, going to the menus, or otherwise pausing the game). The synchronization between the skybox and the music is based purely on the number of tics since the start of the game, and was broken when GZDoom moved to a more precise timer with version 3.2.2, causing the game to be about 2% slower by having exactly 35 tics per second instead of about 35.7 tics per second as in the version it was developed for (2.4.0).

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]