Nightomb

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Nightomb
Title screen
Author Alexander S.
Port Limit-removing
IWAD Doom II
Year 2008
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Nightomb is a single-level PWAD for Doom II meant for limit removing source ports and released in December 2008. It was designed by Alexander S. (Eternal) and for the music track it uses a heavily modified version of "Dungeon" from Daggerfall, originally composed by Eric Heberling and modified by BPRD.

This map is the second PWAD in Eternal's 2x2 series, preceded by Eclipse and followed by To Fight. Just like its predecessor, it features two textures and two flats used throughout the entire map, but features only custom sounds and no changed sprites or DeHackEd work otherwise.

Walkthrough[edit]

Map of Nightomb
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the southwest room, go to the southwest corner and climb up the bricks to get a soul sphere. (sector 153)
  2. In the southernmost area, head to the southeast corner and lower a pole there. Shoot through the north wall, then head west and south into an alcove with a health bonus. The wall opens up revealing an armor bonus, and then a computer area map appears afterward. (sector 171)
  3. Head east from the rocket launcher and when the floor lowers to spectres, go to the northeast wall and use it. This opens another wall in the northwest corner, but this will close if you leave the northeast corner. While still in the corner, shoot the northwest wall to open a megasphere in the northeast corner. (sector 507)

Bugs[edit]

Demo files[edit]

This WAD features three built-in demos by Andrey Budko (entryway). All require Doom II v1.9 to view them and run for 10 seconds (350 tics) in deathmatch mode, staying stationary at three different spawn spots.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on August 26, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 47)
  2. facing south-west. (thing 76)
  3. facing east. (thing 78)
  4. facing east. (thing 80)

Statistics[edit]

Map data[edit]

Things 524
Vertices 9410*
Linedefs 7213
Sidedefs 11394
Sectors 907
* The vertex count without the effect of node building is 6026.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]