The golem is an enemy in Heretic. They are hulking tan humanoids that attack up close with their fists. Nitrogolems are more powerful golems that have an attack where they charge up an aura of flames, and then launch a screaming fire skull that homes in on their victim. Both the regular golem and the nitrogolem come in ghost versions as well.
When golems are killed, a spirit can be seen rising from their exploding corpse. They have a ~33% chance to drop a wand crystal, but these are only worth 3 shots (4 on skills 1 and 5) instead of the usual 10 (15 on skills 1 and 5).
Description of golem from the manual: These big bad walking rocks smack you hard and make you cry.
Description of nitrogolem from the manual: Enchanted by the powers of evil, the Nitrogolems cast blazing skulls at their foe.
Tactical analysis[edit]
While not as strong as the sabreclaw, the golem's melee attack seems to be more powerful than the sabreclaw's one.
Golem data
|
Thing type |
68 (decimal), 44 (hex) - regular 69 (decimal), 45 (hex) - ghost
|
Enum |
MT_MUMMY (101) - regular MT_MUMMYGHOST (103) - ghost
|
Appears in |
Shareware Heretic Heretic/SSR expansion
|
Hit points |
80
|
Speed |
12 map units per frame (105.0 map units per second)
|
Radius |
22
|
Height |
62
|
Mass |
75
|
Reaction time |
8 tics
|
Pain chance |
128 (50.00%)
|
Pain time |
8 tics
|
Flags |
4194310 (decimal) - regular 00400006 (hex) - regular 4456454 (decimal) - ghost 00440006 (hex) - ghost
|
Flags list |
1: Obstacle (both) 2: Shootable (both) 18: Partial invisibility (ghost) 222: Affects kill % (both)
|
Flags2 |
4128 (decimal) 00001020 (hex)
|
Flags2 list |
5: Feet can be clipped 12: Pass over/under mobj
|
Spawns |
MT_MUMMYSOUL (spirit)
|
|
Nitrogolem data
|
Thing type |
45 (decimal), 2D (hex) - regular 46 (decimal), 2E (hex) - ghost
|
Enum |
MT_MUMMYLEADER (102) - regular MT_MUMMYLEADERGHOST (104) - ghost
|
Hit points |
100
|
Pain chance |
64 (23.05%)
|
Spawns |
MT_MUMMYFX1 (fire skull) MT_MUMMYSOUL (spirit)
|
Data not listed is the same as for the golem.
|
State |
Frames
|
Idling |
2 [AB]
|
Chasing |
4 [ABCD]
|
Attacking (melee) |
3 [EFG]
|
Attacking (missile) |
6 [XYXYXY]
|
Hurting |
2 [HH]
|
Dying |
8 [IJKLMNOP]
|
|
Nitrogolem ranged attack
|
Type |
Projectile
|
Enum |
MT_MUMMYFX1 (106)
|
Velocity |
9 map units per tic (315 map units per second)
|
Damage |
4-32
|
Radius |
8
|
Height |
14
|
Sprite |
FX15
|
Frames |
4 [ABCB] (in flight) 4 [DEFG] (impact)
|
Sound |
MUMHED (in flight)
|
Flags |
67088 (decimal) 00010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile
|
Flags2 |
128 (decimal) 00000080 (hex)
|
Flags2 list |
7: No teleport
|
|
Spirit
|
Enum |
MT_MUMMYSOUL (105)
|
Velocity |
0
|
Radius |
20
|
Height |
16
|
Sprite |
MUMM
|
Frames |
7 [QRSTUVW]
|
Sound |
-
|
Flags |
528 (decimal) 00000210 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity
|
Flags2 |
0 (decimal) 00000000 (hex)
|
|
- These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
- Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).
Appearance statistics[edit]
In the IWADs the golem is first encountered on these maps per skill level:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
E1M1: The Docks |
E1M1: The Docks |
E1M1: The Docks
|
Hell's Maw |
E2M2: The Lava Pits |
E2M2: The Lava Pits |
E2M2: The Lava Pits
|
The Dome of D'Sparil |
E3M2: The Cesspool |
E3M2: The Cesspool |
E3M2: The Cesspool
|
The Ossuary |
E4M3: Ambulatory |
E4M3: Ambulatory |
E4M3: Ambulatory
|
The Stagnant Demesne |
E5M1: Ochre Cliffs |
E5M1: Ochre Cliffs |
E5M1: Ochre Cliffs
|
Fate's Path |
E6M1: Raven's Lair |
E6M1: Raven's Lair |
E6M1: Raven's Lair
|
|
The IWADs contain the following numbers of golems per skill level:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
137 |
230 |
279
|
Hell's Maw |
11 |
18 |
23
|
The Dome of D'Sparil |
20 |
39 |
50
|
Heretic (registered) |
168 |
287 |
352
|
The Ossuary |
82 |
109 |
108
|
The Stagnant Demesne |
59 |
95 |
100
|
Fate's Path |
35 |
35 |
35
|
Shadow of the Serpent Riders |
344 |
526 |
595
|
|
The golem ghost is first encountered on these maps:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
E1M6: The Cathedral |
E1M6: The Cathedral |
E1M6: The Cathedral
|
Hell's Maw |
- |
- |
-
|
The Dome of D'Sparil |
E3M3: The Confluence |
E3M3: The Confluence |
E3M3: The Confluence
|
The Ossuary |
E4M4: Sepulcher |
E4M4: Sepulcher |
E4M4: Sepulcher
|
The Stagnant Demesne |
E5M1: Ochre Cliffs |
E5M1: Ochre Cliffs |
E5M1: Ochre Cliffs
|
Fate's Path |
- |
- |
-
|
|
The IWADs contain the following numbers of golem ghosts:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
12 |
23 |
35
|
Hell's Maw |
0 |
0 |
0
|
The Dome of D'Sparil |
1 |
2 |
3
|
Heretic (registered) |
13 |
25 |
38
|
The Ossuary |
16 |
16 |
16
|
The Stagnant Demesne |
52 |
77 |
83
|
Fate's Path |
0 |
0 |
0
|
Shadow of the Serpent Riders |
81 |
118 |
137
|
|
In the IWADs the nitrogolem is first encountered on these maps per skill level:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
E1M4: The Guard Tower |
E1M4: The Guard Tower |
E1M4: The Guard Tower
|
Hell's Maw |
E2M9: The Glacier |
E2M9: The Glacier |
E2M9: The Glacier
|
The Dome of D'Sparil |
E3M2: The Cesspool |
E3M2: The Cesspool |
E3M2: The Cesspool
|
The Ossuary |
E4M3: Ambulatory |
E4M3: Ambulatory |
E4M3: Ambulatory
|
The Stagnant Demesne |
E5M1: Ochre Cliffs |
E5M1: Ochre Cliffs |
E5M1: Ochre Cliffs
|
Fate's Path |
E6M1: Raven's Lair |
E6M1: Raven's Lair |
E6M1: Raven's Lair
|
|
The IWADs contain the following numbers of nitrogolems:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
28 |
42 |
49
|
Hell's Maw |
13 |
17 |
22
|
The Dome of D'Sparil |
23 |
41 |
45
|
Heretic (registered) |
64 |
100 |
116
|
The Ossuary |
81 |
102 |
106
|
The Stagnant Demesne |
35 |
61 |
70
|
Fate's Path |
24 |
24 |
24
|
Shadow of the Serpent Riders |
204 |
287 |
316
|
|
The nitrogolem ghost is first encountered on these maps:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
E1M5: The Citadel |
E1M5: The Citadel |
E1M5: The Citadel
|
Hell's Maw |
E2M8: The Portals of Chaos |
E2M8: The Portals of Chaos |
E2M8: The Portals of Chaos
|
The Dome of D'Sparil |
- |
- |
E3M9: The Aquifer
|
The Ossuary |
E4M8: Shattered Bridge |
E4M8: Shattered Bridge |
E4M8: Shattered Bridge
|
The Stagnant Demesne |
E5M1: Ochre Cliffs |
E5M1: Ochre Cliffs |
E5M1: Ochre Cliffs
|
Fate's Path |
E6M1: Raven's Lair |
E6M1: Raven's Lair |
E6M1: Raven's Lair
|
|
The IWADs contain the following numbers of nitrogolem ghosts:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
27 |
36 |
44
|
Hell's Maw |
1 |
2 |
3
|
The Dome of D'Sparil |
0 |
0 |
2
|
Heretic (registered) |
28 |
38 |
49
|
The Ossuary |
18 |
23 |
26
|
The Stagnant Demesne |
50 |
71 |
78
|
Fate's Path |
1 |
1 |
1
|
Shadow of the Serpent Riders |
97 |
133 |
154
|
|