No Mercy

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No Mercy
Starting viewStarting view
Author Dario Casali
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Wad Archive (archived 🏛)
This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

No Mercy is a vanilla-compatible PWAD for Doom II which replaces the MAP30 slot. It was designed by Dario Casali. According to the included documentation, it was originally a submission for TNT: Evilution, but it did not make the cut for unstated reasons.

Walkthrough[edit]

Map of No Mercy
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on October 15, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 41)
  2. facing west. (thing 42)
  3. facing east. (thing 43)
  4. facing east. (thing 44)
  5. facing north. (thing 45)
  6. facing north. (thing 46)
  7. facing south. (thing 47)
  8. facing north. (thing 49)

Statistics[edit]

Map data[edit]

Things 197
Vertices 770*
Linedefs 750
Sidedefs 1079
Sectors 93
* The vertex count without the effect of node building is 652.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]