This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
No Rest No Peace is a single-level PWAD for Doom II that was designed by Leon Kelz and released in August 1998. The first in Kelz's No Rest No Peace map series, it was followed later that year by Part 2: Insomnia, and by Part 3: Night and Day in 2000.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the room with the chaingun and shotgun, open a wall south of the weapons to pick up a backpack. (sector 547)
- At the top of the big staircase, head north and take the west door. In this corridor, flip the switch you first find and take the lift down. Head west, open the door, and in this room, go to the south door. Use the block northeast of it, and the block to the west of that block to get a chainsaw. (sector 548)
- In the red key room, use the smaller monitors on the southeast side to get a green armor. (sector 544)
- Take the south door where Secret #2 is. In this corridor, find a door going north and take it, then drop to the nukage (get a radiation suit first). Use the poison sign on the north wall and enter the corridor. Try to get the super shotgun and you will teleport to it. (sector 379)
- In the large outside area, go to the stack that has the blue key and on the north side of that stack, lower the gray crate. Ride it up and climb the smaller stack here to get a megaarmor. (sector 552)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on January 19, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-east. (thing 4)
- facing north-east. (thing 5)
- facing north-west. (thing 6)
- facing south-west. (thing 7)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2783.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
39 |
56 |
73
|
Shotgun guy |
28 |
47 |
73
|
Heavy weapon dude |
3 |
10 |
28
|
Imp |
44 |
77 |
117
|
Lost soul |
1 |
7 |
12
|
Demon |
3 |
6 |
19
|
Revenant |
2 |
6 |
17
|
Cacodemon |
9 |
17 |
24
|
Pain elemental |
0 |
1 |
2
|
Hell knight |
1 |
1 |
4
|
Baron of Hell |
4 |
7 |
13
|
Arachnotron |
2 |
3 |
3
|
Mancubus |
3 |
4 |
6
|
Cyberdemon |
0 |
1 |
1
|
Wolfenstein SS |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
5
|
4 shotgun shells |
2
|
Box of shotgun shells |
2
|
Rocket |
5
|
Box of rockets |
18
|
Energy cell |
6
|
Energy cell pack |
5
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
52
|
Medikit |
6
|
Armor |
2
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Backpack |
2
|
Berserk |
1
|
Computer area map |
1
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
4
|
Exploding barrel |
45
|
Teleport landing |
2
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]