No Rest for the Wicked (2002 WAD)

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No Rest for the Wicked
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Author Rex Claussen
Port Vanilla Doom
IWAD Doom II
Year 2002
Link Doomworld/idgames
This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
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No Rest for the Wicked is a single-level PWAD for Doom II that was released on February 27, 2002. It is the third installment in the Wicked series designed by Rex Claussen.

Walkthrough[edit]

Map of No Rest for the Wicked
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Press the northernmost switch, then head southwest to a green torch. Use it, then head clockwise and quickly run southeast to the teleporter. Jump south on the pillars to get a soul sphere. (sector 110)
  2. In the red key area, head to the southwest pillar and use the switch on its west side to lower it, revealing a teleporter. Take the teleporter and run south on the pillars to get a megaarmor. (sector 111)
  3. Open the blue door, then go through, turn around, and press use at the door. Quickly head south past the door, then west, up the steps, then north. Take the teleporter to the east before the bars close to get a radiation suit. (sector 166)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:37.00 Napsalm 2024-09-15 wicked_327-3700.zip Cross-listed from Pacifist
NM speed
UV max 4:26.57 vdgg 2023-03-29 wic3-426.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:37.00 Napsalm 2024-09-15 wicked_327-3700.zip

The data was last verified in its entirety on October 3, 2024.

Statistics[edit]

Map data[edit]

Things 250
Vertices 2759*
Linedefs 2734
Sidedefs 4167
Sectors 173
* The vertex count without the effect of node building is 2335.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]