Nordhell (GZDoom)

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Nordhell (GZDoom)
Title screen
Author Alexander S.
Port GZDoom
IWAD Doom II
Year 2007
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Nordhell is a single-level PWAD for Doom II meant for the GZDoom source port, released in December 2007. Also titled "Death-Moroz" on the automap and intermission screen, it was designed by Alexander S. (Eternal) and uses the music track "". Nordhell was created to celebrate the coming new year of 2008, and was released alongside a different Nordhell for limit removing ports.

The PWAD has two custom enemies, the dark imp (thing type 29094) and the beholder (type 29092), as well as numerous reskins for the other monsters in the game.

Walkthrough[edit]

Map of Nordhell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the south field, head northwest and then northeast. At the end, go through the east wall to find a chaingun, a box of ammo, a box of shotgun shells, a rocket, and a computer area map. (sector 435)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on August 25, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south-west. (thing 1570)
  2. facing east. (thing 1573)
  3. facing west. (thing 1574)
  4. facing east. (thing 1577)
  5. facing west. (thing 1578)
  6. facing south-east. (thing 1581)

Statistics[edit]

Map data[edit]

Things 1582
Vertices 3335*
Linedefs 3198
Sidedefs 4616
Sectors 490
* The vertex count without the effect of node building is 2745.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]