Nosun4

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Nosun4
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Author Malcolm Sailor
Port Vanilla Doom
IWAD Doom II
Year 1997
Link Doomworld/idgames
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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Nosun4 is a single-level PWAD for Doom II. It was designed by Malcolm Sailor and released in 1997. It was preceded by Nosun, Nosun2, and Nosun3, and was followed by Nosun5.

Walkthrough[edit]

Map of Nosun4
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the circular area at the north end, head clockwise until you reach the southeast corner. Shoot the switch behind the floating skull rock, then keep going clockwise to the end, where a wall has opened. Take the lift up to reach the soul sphere you saw earlier. (sector 240)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:01.40 vdgg 2011-06-01 nos4-401.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 287)
  2. facing west. (thing 288)
  3. facing south. (thing 289)
  4. facing east. (thing 290)

Statistics[edit]

Map data[edit]

Things 299
Vertices 1479*
Linedefs 1635
Sidedefs 2490
Sectors 272
* The vertex count without the effect of node building is 1313.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]