Number One Kill Extra

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Number One Kill Extra
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Author Angelo Jefferson
Port Vanilla Doom
IWAD Doom
Year 1997
Link Doomworld/idgames
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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#1 Kill Extra is a single-level PWAD for Doom that was designed by Angelo Jefferson and released in 1997. It was released at the same time as #1Kill and was followed by Number One Kill The Next Generation later in the same year.

Walkthrough[edit]

Map of #1 Kill Extra
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

This WAD features a single built-in demo, DEMO1, by the author. It requires Doom v1.9 to be viewed and runs for 1:51.74 (3911 tics), showing off the level on Ultra-Violence.

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain any secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:44.40 David Spring (Springy) 2014-03-16 ex-544.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 6)
  2. facing east. (thing 7)
  3. facing north-west. (thing 8)
  4. facing north. (thing 9)

Statistics[edit]

Map data[edit]

Things 271
Vertices 808*
Linedefs 852
Sidedefs 1231
Sectors 138
* The vertex count without the effect of node building is 710.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]