Overlooking the demons at the startOverlooking the demons at the start
Author Bernard De Windt
Port Limit-removing
Year 2001
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Nuts is a single-level PWAD for Doom II meant for limit removing source ports. It was designed by Bernard De Windt (B.P.R.D) and uses as its music track a MIDI sequence of "Kashmir" by Led Zeppelin.

Nuts is a massive slaughter map featuring a deliberately outrageous number of enemies, known for slowing down even the most powerful of computers to a crawl upon release. It was created to test the /idgames archive upload function for the author's contemporary work, Equinox, and is now remembered as a quintessential joke WAD. Two years later, it received two sequels, Nuts 2 and Nuts 3.

Nuts has become an extremely well known map in the community. In 2003, it was added to the Top 10 Infamous WADs, and in 2018 was featured in Doomworld's Top 100 Most Memorable Maps, placing fourth. It continues to elicit interest among YouTube channels dedicated to Doom and speedrunners.


The mod's irreverent nature begins with the story, set on the planet of Litrivin IV where the final and largest Hell army ever seen has gathered. The Doom marine is sent alone to confront it with only a pistol because he had gotten drunk at his superior General's birthday party the year before.

The mod features two large rooms with an extremely high number of monsters (over 10,000 on any skill level), and was at the time of its release practically impossible to complete as the game would slow down to a crawl and freeze or crash upon waking the enemies up with gunfire. It has, however, become playable in recent years thanks to improvements in hardware as well as source ports. While there is ample ammo as well as various powerups around the map, the difficulty is very high and there is not enough ammo to be able to kill all enemies directly. Because of this, the map presents an interesting challenge for UV max speedruns.


Map of Nuts
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:29.54 deeperjungle 2022-08-17
NM speed 0:34.43 Niloquì 2022-08-24 Also Pacifist
UV max 4:26.37 Hurricaine Jr. 2020-11-16 92% kills
UV -fast 5:36.29 FSF 2023-08-18
UV -respawn 1:39.37 Billa 2022-05-04 Also Reality
Intercepts overflow emulation must be disabled for playback
UV Tyson
UV pacifist 0:31.34 Billa 2022-10-05
NoMo 0:18.66 El Juancho 2022-10-03
Stroller 1:19.17 taedev 2022-10-23

The data was last verified in its entirety on November 26, 2023.


Map data[edit]

Things 10696
Vertices 112*
Linedefs 116
Sidedefs 178
Sectors 11
* The vertex count without the effect of node building is 102.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]