Nuts 2

From DoomWiki.org

Nuts 2
Title screen
Author Bernard De Windt
Port Limit-removing
IWAD Doom II
Year 2003
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Nuts 2 is a 2003 single-level PWAD for Doom II meant for limit removing source ports. It was designed by Bernard De Windt (B.P.R.D), and uses a MIDI remix of Fairlight: A Prelude's title theme by Mark Alexander as its music track.

Nuts 2 is the sequel to 2001's Nuts, and features a similar premise, albeit with a reduced monster count to alleviate performance concerns, and a more elaborate setup with fake enemies and a quest to recover the "Doom God trophy". A further sequel, Nuts 3, was released later in the year.

Walkthrough[edit]

Map of Nuts 2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:22.06 El Juancho 2022-03-22 nuts2p122.zip Cross-listed from Pacifist
NM speed 1:31.34 FC19 2018-08-24 nuts2n131.zip
UV max 3:42.49 Ancalagon 2012-01-02 nuts2-342.zip Also Reality
UV -fast 4:20.49 MrHellstorm17 2023-08-27 nuts2f420.zip
UV -respawn 2:32.60 Dogmachine 2022-10-23 nuts2r232.zip
UV Tyson
UV pacifist 1:22.06 El Juancho 2022-03-22 nuts2p122.zip
NoMo 1:23.60 NuruTheDoomer 2022-03-10 nuts2o-123.zip
Stroller 3:58.23 Dogmachine 2022-04-21 nuts2str358.zip

The data was last verified in its entirety on November 26, 2023.

Statistics[edit]

Map data[edit]

Things 4232
Vertices 753*
Linedefs 682
Sidedefs 1061
Sectors 93
* The vertex count without the effect of node building is 617.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]

References[edit]