Nuts 3


Nuts 3
Title screen
Author Bernard De Windt
Port Limit-removing
Year 2003
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Nuts 3 is a 2003 single-level PWAD for Doom II meant for limit removing source ports. It was designed by Bernard De Windt (B.P.R.D), who also composed the map's custom music track.

Nuts 3 is the sequel to Nuts and Nuts 2, but features a considerably darker and more serious tone than its two predecessors, including many custom graphics to represent an otherworldly, fantasy landscape.


Map of Nuts 3
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head all the way to the north end from the start to find a star on the ground. Stepping onto it will teleport you to "The Secret Place," which has a chaingun, an energy cell pack, two backpacks, a rocket launcher, a box of shotgun shells, a megasphere, a box of ammo, an invulnerability, a super shotgun, a box of rockets, and partial invisibility. (sector 23)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:53.09 Teedre 2024-02-28
NM speed
UV max 15:36.89 D0M0 2022-11-23
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:30.83 Teedre 2024-02-28
NoMo 100S 0:41.46 Teedre 2024-02-28

The data was last verified in its entirety on March 8, 2024.


Map data[edit]

Things 12596
Vertices 3812*
Linedefs 2789
Sidedefs 5438
Sectors 209
* The vertex count without the effect of node building is 2694.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]

External links[edit]