OBSIDIAN
From DoomWiki.org
This article is about the map generator. For other uses, see Obsidian.
OBSIDIAN | |
Codebase | OBLIGE |
---|---|
Initial release | 1 (2021-03-04, 3 years ago) |
Latest release | 21 (2023-08-07, 16 months ago) |
Development status | Active |
Written in | Lua, C++, C |
Target platform | Cross-platform |
License | GPLv2+ |
Website | obsidian-level-maker.github.io |
Source Repository
(Git) |
GitHub |
OBSIDIAN is a procedural map generator developed as a community effort.[1] It is a fork of the final version of OBLIGE that has two prominent differences: a new GUI for changing the tool's many settings and full incorporation of the former ObAddon project, which provided a large addition of visual assets and Lua code.
First released in March 2021, OBSIDIAN currently has two versions: a stable release and a rolling unstable preview of the next release. The project builds successfully on Linux, BSD, macOS, Haiku and Windows platforms; pre-compiled Windows releases are provided on the project's homepage.
Features[edit]
Notable improvements over the final OBLIGE release include:
- Additional games supported: Wolfenstein 3D/Spear of Destiny, Super 3D Noah's Ark, Chex Quest 3, HacX 1.2, Harmony, Hexen and Strife
- Direct integration of previous versions of Oblige for further variety in map generation
- Customizable GUI with more granularity for important settings like map size and monster density
- More prefabs[2] and shape grammars[3]
- Improved internationalization support; in particular updated localization template file and support for the Russian language
- Vanilla Doom support, via the bundled SLUMP generator[4]
- Unified 64-bit random number generation for both OBSIDIAN and SLUMP using fastPRNG[5]
- Ability to use arbitrary-length strings as RNG seeds
- UDMF output, with the ability to convert existing binary-formatted prefabs at runtime
- ZDBSP as the internal node builder, providing compressed, extended, and UDMF-compatible nodes for engines that support them
- Optional PK3/ZIP output
- Ability to save an animated GIF of the map-building process
- "Surprise Me" total randomization of settings
- Compile-time option to create CLI-only builds, for systems without a graphical environment or that do not support Obsidian's FLTK GUI toolkit
External links[edit]
- Official Windows Builds at GitHub.io
- Wiki documentation at GitHub
- Discussions Forum at GitHub
- Old development thread on ZDoom forums
References[edit]
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
OBLIGE | OBSIDIAN | None |