Odessa 1

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Odessa 1
The starting area of the mapThe starting area of the map
Author Bob Evans
Port Vanilla Doom
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

ODESSA 1 ("Odessa_X" No name actually) is a single-level PWAD for Doom II. It was designed by Bob Evans as part of his Odessa series.


Map of Odessa 1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After going through the first door, you enter a room with two bookcases on the northern wall. The eastern one is a secret door leading to a backpack and (via a lift) 1-4 demons, a stimpack, and a chainsaw. (sector 161)
  2. The blue key area has a secret door in the north-east leading to a switch which lowers a nearby platform containing an invulnerability (easy and medium skills) or a partial invisibility (hard skill). (sector 165)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 105)
  2. facing east. (thing 115)
  3. facing west. (thing 192)
  4. facing south. (thing 194)


Map data[edit]

Things 279
Vertices 1072*
Linedefs 1104
Sidedefs 1570
Sectors 211
* The vertex count without the effect of node building is 919.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]