Odessa 11
From DoomWiki.org
| Odessa 11 | |
|---|---|
| Add a screenshot and caption | |
| Author | Bob Evans |
| Port | Vanilla Doom |
| IWAD | Doom II |
| Year | 1995 |
| Link | Doomworld/idgames |
This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.
ODESSA 11 ("Sojourn") is a single-level PWAD for Doom II. It was designed by Bob Evans as part of his Odessa series.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- West of the blue key is a room with water and walkways. In the west of this room is a path leading to an area with several imps, 8 shotgun shells, and a rocket launcher. (sector 148)
- The aforementioned water room has two pillars from which lost souls come out. The southern one can be entered by jumping into it – it contains a switch which lowers a wall east of the blue key. It ultimately leads, via a yellow key, to a switch next to a soul sphere. The switch raises a panel to the north east (it can be seen rising across a room with a BFG9000 on a pillar). This switch opens a door to the north-east leading to a room with an armor and some ammo. (sector 191)
- Heading east from #2 takes you to a room with several lifts leading up to a switch. This switch opens a room with an invulnerability. (sector 208)
- The switch which opens #3 also lowers a teleporter which leads to an area with 1-6 arachnotrons and 0-3 mancubi. The northern mancubus platform can be lowered, leading to the aforementioned BFG9000 room. A switch near the entrance raises a walkway, allowing access to the BFG9000 and a light amplification visor. The wall south of this walkway is fake – it leads to a room with a megasphere and, via a red door, an alternative route to the exit. (sector 225)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on December 13, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 204)
- facing west. (thing 206)
- facing west. (thing 208)
- facing north. (thing 259)
Statistics[edit]
Map data[edit]
| Things | 423 |
| Vertices | 1326* |
| Linedefs | 1393 |
| Sidedefs | 1880 |
| Sectors | 246 |
* The vertex count without the effect of node building is 1125.
Things[edit]
This level contains the following numbers of things per skill level:
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