Odessa 11

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Odessa 11
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Author Bob Evans
Port Vanilla Doom
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP11. For other maps which occupy this slot, see Category:MAP11.

ODESSA 11 ("Sojourn") is a single-level PWAD for Doom II. It was designed by Bob Evans as part of his Odessa series.

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Map of Odessa 11
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. West of the blue key is a room with water and walkways. In the west of this room is a path leading to an area with several imps, 8 shotgun shells, and a rocket launcher. (sector 148)
  2. The aforementioned water room has two pillars from which lost souls come out. The southern one can be entered by jumping into it – it contains a switch which lowers a wall east of the blue key. It ultimately leads, via a yellow key, to a switch next to a soul sphere. The switch raises a panel to the north east (it can be seen rising across a room with a BFG9000 on a pillar). This switch opens a door to the north-east leading to a room with an armor and some ammo. (sector 191)
  3. Heading east from #2 takes you to a room with several lifts leading up to a switch. This switch opens a room with an invulnerability. (sector 208)
  4. The switch which opens #3 also lowers a teleporter which leads to an area with 1-6 arachnotrons and 0-3 mancubi. The northern mancubus platform can be lowered, leading to the aforementioned BFG9000 room. A switch near the entrance raises a walkway, allowing access to the BFG9000 and a light amplification visor. The wall south of this walkway is fake – it leads to a room with a megasphere and, via a red door, an alternative route to the exit. (sector 225)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 204)
  2. facing west. (thing 206)
  3. facing west. (thing 208)
  4. facing north. (thing 259)


Map data[edit]

Things 423
Vertices 1326*
Linedefs 1393
Sidedefs 1880
Sectors 246
* The vertex count without the effect of node building is 1125.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]