Odessa 13
From DoomWiki.org
| Odessa 13 | |
|---|---|
| Add a screenshot and caption | |
| Author | Bob Evans |
| Port | Vanilla Doom |
| IWAD | Doom II |
| Year | 1995 |
| Link | Doomworld/idgames |
This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
ODESSA 13 ("Anaxis Courtyard") is a single-level PWAD for Doom II. It was designed by Bob Evans as part of his Odessa series.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the maze in the south-west there is a switch which opens a door ultimately leading to a small outdoor area. This switch also opens up a switch in the centre of the maze which lowers a nearby floor, revealing 16 shotgun shells and a megaarmor. (sector 177)
- The path leading to the blue door has a secret door on its west side (marked with a different texture) leading to six health bonuses, a super shotgun, and an armor. (sector 110)
- Before opening the blue door, press either of the gargoyles on the south-east wall. They open, revealing a path containing a heavy weapon dude (two on hard skill), a demon (not on easy skill), a box of bullets, a stimpack, and a switch. Pressing this switch opens up a path across a bridge back to normal territory, and also opens up a switch by the stimpack which provides another way of lowering the floors by the red key. (sector 175)
- Near the yellow key are two sets of bars. Open the yellow ones, then approach the other ones. Doing so lowers a lift just past the yellow bars, leading to two health bonuses and an energy cell. There is also a secret door here, leading to a room overlooking the yellow key area with a box of shotgun shells. (sector 109)
- Jumping across the gap north of the exit from the west side opens a door in the alcove to the south-east (by the switch that lowers the yellow key) leading to 8 shotgun shells, a demon, and a switch. The switch lowers a wall, revealing a BFG9000. (sector 184)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 6:20.43 | vdgg | 2016-12-11 | od13-620.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on June 2, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 273)
- facing north. (thing 274)
- facing east. (thing 275)
- facing south. (thing 276)
Statistics[edit]
Map data[edit]
| Things | 338 |
| Vertices | 1478* |
| Linedefs | 1456 |
| Sidedefs | 1960 |
| Sectors | 200 |
* The vertex count without the effect of node building is 1240.
Things[edit]
This level contains the following numbers of things per skill level:
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