Odessa 2

From DoomWiki.org

Odessa 2
Starting in the darkStarting in the dark
Author Bob Evans
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

ODESSA 2 ("Oasis") is a single-level PWAD for Doom II. It was designed by Bob Evans as part of his Odessa series.

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Walkthrough[edit]

Map of Odessa 2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The large room in the building south of the keys has a switch in its north-west corner which opens a window in the room to the north. Jump out of this window onto the platform with the backpack – doing so lowers a nearby wall, revealing an area with some monsters and ammo. (sector 153)
  2. Just to the south of the aforementioned switch, one side of the section of rock jutting out from the wall has a green texture – pressing it lowers it, revealing a switch. This switch lowers a wall to the north-east, allowing a quicker route from the timed switch north of this wall to its door. (sector 163)
  3. In the large water room east of the blue door it is necessary to run across a thin ledge and press a switch which raises a section of floor. This section of floor has a switch which lowers a lift in the pillar to the north-east. Take this lift up, then run across the gap to reach a teleporter which takes you to a switch, which opens up an area opposite the blue door containing some monsters, a box of shotgun shells, two stimpacks, and a megaarmor. (sector 18)
  4. To the east of the super shotgun is a secret door on the north wall. It leads to a teleporter to an area just north of the keys (you will need to open a door ahead of you) containing some ammo and a computer area map. (sector 22)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 386)
  2. facing south-west. (thing 387)
  3. facing north. (thing 388)
  4. facing south-east. (thing 389)

Statistics[edit]

Map data[edit]

Things 409
Vertices 1275*
Linedefs 1309
Sidedefs 1654
Sectors 167
* The vertex count without the effect of node building is 1120.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]