Odessa 3

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Odessa 3
Add a screenshot and caption
Author Bob Evans
Port Vanilla Doom
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

ODESSA 3 ("Fade to Gray") is a single-level PWAD for Doom II. It was designed by Bob Evans as part of his Odessa series.

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Map of Odessa 3
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After going through the yellow door, take the left door to an area with four alcoves (the third of which has a door behind it which is opened by a later switch). Pressing the wall between the first two alcoves (the texture is slightly different) lowers it, revealing a computer area map (sector 68)
  2. North of #1 is a set of stairs leading to a room with an octagonal platform. East of this room are two switches which lower nearby lifts. Take the northern one, press the switch at the top, and go back to the octagonal platform area, where a lift to the south-west has lowered. Take it up to get a super shotgun in multiplayer. Now take the lift down to the north and go into the room with the switch, and press the switch. There is a secret door on the western wall leading to a light amplification visor. (sector 129)
  3. Entering the room with the switch (see #2) causes the octagonal platform to rise and lower. Jump onto it out of the window, then jump north into a room where a soul sphere is visible. The western wall of the pillar to the north is fake, allowing access to a switch which lowers the soul sphere. (sector 158)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 252)
  2. facing north. (thing 253)
  3. facing south. (thing 254)
  4. facing east. (thing 256)


Map data[edit]

Things 349
Vertices 1099*
Linedefs 1166
Sidedefs 1610
Sectors 212
* The vertex count without the effect of node building is 962.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]