Official add-ons
From DoomWiki.org
The official add-ons are third-party PWADs that can be downloaded for free from Bethesda.net to be played with the Doom Classic Unity port. Since console manufacturers do not usually allow players to use third-party content unless vetted by the publisher of the game, the official add-ons system allows a selection of modifications to be downloaded and played instead of being limited to the IWADs.
Official add-ons are curated to ensure they are playable within the raised limits of Doom Classic, and to avoid potential copyright infringement in their content. Last but not least, the written legal consent of all involved authors for each and every included asset is mandatory, so that they all have to be contactable by id Software in order to license their work.[1][2]
The two Final Doom IWADs are available as official add-ons for both The Ultimate Doom and Doom II. This effectively makes Final Doom free for all owners of either Classic Doom titles on Bethesda.net. Thanks to DMAPINFO and, mainly, the ability of its engine to run, regardless of the base game, in The Ultimate Doom mode should the loaded PWAD contain an E1M1 lump and, conversely, in Doom II mode should it contain a MAP01 lump, most of the curated PWADs are made available to both games. This, however, requires the merging of the PWAD in question with its target IWAD, converting said PWAD into a standalone IWAD.[3]
Note that "official" in this context refers to provision of the content by id Software.[4] There has been no statement indicating that the modifications created by the community should be considered canonical story-wise.
As of August 18, 2022, all add-ons are available for both Doom and Doom II.[5]
As of August 8, 2024, SIGIL, No Rest for the Living, TNT: Evilution, and The Plutonia Experiment are instead listed along-side the Master levels, Legacy of Rust, Doom, and Doom II in the main menu of Doom + Doom II. All other add-ons became featured mods.
List of official add-ons[edit]
Title Image | Name | Authors | Original release | Made available | Last update | Number |
---|---|---|---|---|---|---|
Anomaly Report | Michael Jan Krizik (valkiriforce) | 2022/05/05 | 2022/07/05 | 2022/07/05 | 16 | |
Arrival | Walker Wright (Pavera) and Brayden Hart (AD_79) | 2021/04/15 | 2022/04/12 | 2022/04/12 | 15 | |
Base Ganymede | Adam Woodmansey (Khorus) | 2012/01/20 | 2023/05/09 | 2023/05/09 | 18 | |
BTSX Episode 1 | Esselfortium et al. | 2012/12/10 | 2020/06/25 | 2020/08/13 | 8 | |
BTSX Episode 2 | Esselfortium et al. | 2014/09/01 | 2020/08/14 | 2020/08/17 | 9 | |
Deathless | James Paddock | 2018/11/09 | 2020/05/14 | 2022/08/18 | 7 | |
Doom Zero | Christopher Golden (DASI-I) | 2019/09/30 | 2020/12/15 | 2020/12/15 | 11 | |
Double Impact | Ralphis & RottKing | 2011/03/31 | 2020/02/13 | 2020/09/03 | 5 | |
Earthless: Prelude | James Paddock & Fuzzball | 2021/03/30 | 2021/07/22 | 2021/07/22 | 13 | |
Harmony | Thomas van der Velden, James Paddock | 2009/11/02 | 2022/10/18 | 2022/10/18 | 17 | |
No End In Sight | Emil Brundage, Christopher Lutz, Xaser | 2016/11/20 | 2020/03/31 | 2022/08/18 | 6 | |
No Rest for the Living | Nerve Software | 2010/05/26 | 2020/01/09 | 2022/08/18 | 3 | |
The Plutonia Experiment | Dario Casali & Milo Casali | 1996/06/17 | 2020/01/09 | 2020/09/03 | 2 | |
REKKR | Matthew Little (Revae) et al. | 2018/07/10 | 2020/09/22 | 2020/09/22 | 10 | |
Revolution! + MIDI Pack | Thomas van der Velden; MIDI pack contributors | 2003/01/18 | 2022/08/18 | 2022/08/18 | 14 | |
Scientist | Roland van der Velden | 2005/10/15 | 2023/08/10 | 2023/08/10 | 19 | |
SIGIL | Romero Games | 2019/05/22 | 2020/01/09 | 2022/08/18 | 4 | |
SIGIL II | Romero Games | 2023/12/10 | 2023/12/12 | 2023/12/12 | 21 | |
Syringe | Pavera, Tarnsman, Marcaek, & Xaser | 2019/12/24 | 2021/04/22 | 2022/08/18 | 12 | |
Tetanus | Squonker Team | 2023/02/03 | 2024/07/18 | 2024/07/18 | 22 | |
TNT: Evilution | Team TNT | 1996/06/17 | 2020/01/09 | 2020/09/03 | 1 | |
The Troopers' Playground | Matthias Worch | 1996/03/29 | 2023/11/30 | 2023/11/30 | 20 |
Technical details[edit]
On Microsoft Windows, the games are downloaded to subfolders of Users\<username>\Saved Games\id Software\DOOM Classic\WADs or Users\<username>\Saved Games\id Software\DOOM 2\WADs. The Saved Games folder exists under the Windows "Users" directory, which typically exists on the C:\ drive, and then under the folder named for the user who played the game when the modifications were downloaded; a full example would appear similar to C:\Users\JohnDoe\Saved Games. On Android, the folders are Android/Data/com.Bethsoft.DOOM/files/WADs and Android/Data/com.Bethsoft.DOOMII/files/WADs, located within, typically, the /sdcard/ directory. On other platforms, the add-ons folders are not meant to be accessed by the user.
Each folder contains the add-on data WAD as a file named simply after its number (and without extension, so for example instead of plutonia.wad it is simply named 2), four numbered JPG images named after the add-on, typically representing the title screen and three screenshots (e.g. plutonia1.jpg, plutonia2.jpg, plutonia3.jpg, and plutonia4.jpg), and a metadata file containing the add-on's description in English, French, Italian, German, and Spanish, as well as the release date (in YYYY/M/D format), the path to the main data, and the names of the images.
See also[edit]
- Honorary Doom Team Member challenge coin, a token created for authors of official add-ons.
- Featured mods
References[edit]
- ↑ Rubits, Mike (25 February 2020). Doomworld forums post. Doomworld forums. Retrieved 18 April 2020.
- ↑ Rubits, Mike (16 May 2020). Doomworld forums post. Doomworld forums. Retrieved 16 December 2020.
- ↑ Rubits, Mike (23 April 2021). Doomworld forums post. Doomworld forums. Retrieved 23 April 2021.
- ↑ Rubits, Mike (20 January 2020). Doomworld forums post. Doomworld forums. Retrieved 18 April 2020.
- ↑ Parker Wilhelm (18 August 2022). "Hours upon hours of demon slaying await in DOOM (1993) and DOOM II's free Add-Ons." Bethesda.net (archived 🏛). Retrieved 21 August 2022.