Ogre Labs

From DoomWiki.org

Ogre Labs
Title screen
Author Russell Pearson
Port Limit-removing
IWAD Doom II
Year 2006
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Ogre Labs is a single-level PWAD for Doom II by Russell Pearson. It is a very large techbase-themed map for limit removing ports and uses the music track "The Imp's Song" by Robert Prince, from Doom.

Walkthrough[edit]

Map of Ogre Labs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After you get the red key, return to the transport level room to find the crate with the green armor has lowered. Open the wall behind it and press the switch in the corridor, then head out to the forest area until you get to imps, health bonuses, armor bonuses, shotgun shells, a backpack, a rocket, and ammo clips. (sector 284)
  2. At the southeast part of the storage level, after going through several rooms heading south, then west, head north. In this hall, get to the transit shaft lift, then look southeast and shoot a barrel to find a switch on a crate. Use it to open the east wall. Go there and head north to a green armor. The wall to the south will lower revealing imps, shotgun shells, health bonuses, ammo clips, and a stimpack. (sector 1796)
  3. After you get the yellow key, flip the nearby switch to open the door north to a familiar hall. Head east and lower the south wall by using the one with the vent. Behind it are spectres, health bonuses, shotgun shells, and armor bonuses. (sector 1782)
  4. In the northwest hall of the containment area, go through until two doors to the south open. Inside the left closet, use the wall with the vent to lower it and the south wall, which contains imps, armor bonuses, stimpacks, shotgun shells, and an ammo clip. (sector 1773)
  5. From the same hall as above, enter the southwest hall, then return to the northwest hall and enter the first closet on the left. Press on the back wall to find a cacodemon, health bonuses and an energy cells. (sector 1769)
  6. Get the blue key, then enter the closet northeast of where you got it. Open the west wall with the vent to find imps, armor bonuses, and shotgun shells. (sector 1780)
  7. Get the blue key, then go back to the northeast hall in the containment area and enter the easternmost closet. Open the back wall with the vent to find a demon, a spectre, armor bonuses, and shotgun shells. (sector 1778)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.

Statistics[edit]

Map data[edit]

Things 1921
Vertices 11890*
Linedefs 11433
Sidedefs 17433
Sectors 2174
* The vertex count without the effect of node building is 9680.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]