This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Omega Facility is a single-level PWAD for Doom II that was released in February 2001 (although the WAD dates back to January 1996). It was designed by Sam Woodman (Metabolist) and uses the music track "Memories of Arden Road" by Michael Walthius (archived 🏛).
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head to the shotgun at the start and open the west wall to get a blur artifact. (sector 2)
- Enter the hall west of the start, head south to the door, and enter the hall east of it. Open a wall to the north of that hall's entrance to get a berserk pack. (sector 35)
- In the red key room, head to the northeast side, look west, and flip the switch on the wall. This lowers a nukage column which has a soul sphere. (sector 91)
- Enter the area past the blue bars and enter the east room. The megasphere in the back is the secret. (sector 177)
- West of Secret #4 is a prison block area with three switches. Flip the northernmost one to open the south cell, then enter it. Open the dark wall to the east and shoot the switch to open the back wall, containing energy cells, health bonuses, and armor bonuses. (sector 228)
- See Secret #5. (sector 229)
- In the room at the south end with the yellow key, the switch on the north wall lowers the crate with the megasphere, but it also lowers this secret. After flipping the switch, quickly run west as far as you can and get the blur artifact to the north. (sector 304)
- Lower a wall north of the three key doors to get a BFG9000. (sector 305)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on January 25, 2024.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1997.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
3
|
Shotgun guy |
26 |
18 |
18
|
Heavy weapon dude |
4 |
20 |
20
|
Imp |
51 |
76 |
76
|
Demon |
16 |
19 |
20
|
Spectre |
1 |
1 |
2
|
Revenant |
2
|
Pain elemental |
1
|
Hell knight |
1 |
3 |
3
|
Baron of Hell |
1
|
Arachnotron |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
8
|
4 shotgun shells |
1
|
Box of shotgun shells |
21
|
Box of rockets |
24
|
Energy cell |
6
|
Energy cell pack |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
3
|
Medikit |
11
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
6
|
Health bonus |
6
|
Supercharge |
1
|
Megasphere |
2
|
Berserk |
1
|
Partial invisibility |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
3
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]