Omelet Face
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Omelet Face | |
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Author | Malcolm Sailor |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1995 |
Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Omelet Face is a single-level PWAD for Doom II. It was designed by Malcolm Sailor in 1995 as part of his THREE KICK ASS WADS collection.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Walk into the initial blood pit from the stairs - a window will open revealing a cacodemon (two on hard skill. The west side of this structure is a lift, allowing access to the top of the structure, where there is a medikit, 8 shotgun shells, and a box of bullets. (sector 17)
- From #1 it is possible to jump east to a ledge with a megaarmor. (sector 14)
- From #1 it is possible to jump north-west to a platform with a box of rockets. (sector 12)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:59.49 | Santtu Pesonen (MFG38) | 2023-11-17 | omelet-5949.zip | |
NM speed | |||||
UV max | 4:43.83 | Sebastian Graham (General Rainbow Bacon) | 2010-04-18 | omlt-443.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 0:29.69 | Napsalm | 2024-07-12 | omelet01o2969.zip |
The data was last verified in its entirety on July 20, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 131)
- facing east. (thing 132)
- facing east. (thing 135)
- facing east. (thing 136)
Statistics[edit]
Map data[edit]
Things | 151 |
Vertices | 450* |
Linedefs | 500 |
Sidedefs | 699 |
Sectors | 90 |
Things[edit]
This level contains the following numbers of things per skill level:
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