Operation Sea Wolf

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Operation Sea Wolf
Logo for Sea Wolf, with Juno's portrait drawn by SemuElo.Logo for Sea Wolf, with Juno's portrait drawn by SemuElo.
Author Mike MacDee
Port GZDoom
Year 2019
Link The Project Download Page

Operation Sea Wolf is a total conversion for GZDoom/Doom II developed by Mike MacDee (Impie) in 2018 and released in full in 2019. It is an eight-map remake of Operation Arctic Wolf by Laz Rojas, and the third "Winter Agent Juno" mod, following Project Einherjar and Midgard Outlaw. Impie remade the Arctic Wolf maps from scratch, often combining several locations into a single, sprawling map.


Juno is drafted by her government to destroy an enemy operation centered around a stealth submarine which could allow two maniacs to dominate the globe. The mission is somewhat personal for Juno, as one of those maniacs is an old rival with a score to settle.


Juno's overall mission is to locate the Sea Wolf stealth sub and destroy it. This task is divided into eight objectives covered in Juno's original briefing at Valkyrie Guard HQ, with each map based around one objective. Each map begins with a flashback to the section of the briefing relevant to Juno's present location: after reviewing her objectives for the current map, Juno is thrust into the action.


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  • First Winter Agent Juno mod to feature a full end credit sequence upon completion. The mod was designed in Doom Builder 2.
  • Second Winter Agent Juno mod to feature fan art on an intermission screen, drawn by SemuElo (aka Semlgrim). The first was Project Einherjar, with a credits page drawn by Mazoyah.

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