Outpost 21

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Outpost 21
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Author Scott Amspoker
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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Outpost 21 (OPOST21.WAD) is a single-level PWAD designed by Scott Amspoker. It was noted by Doomers of that time for its varied environments, its balanced light levels, and its careful matching of monster population to architecture.

The map was originally released May 10, 1994. It appeared on Maximum Doom as OPOST21.WAD (twice), OPOST212.WAD, and MAP04 of NEWLEV2.WAD.

A modified version of this level appears as E1M6 in the 1995 WAD compilation, Heroes.


Map of Outpost 21
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the dark area in the south-east is an octagonal pool of water. To the south-east of this is a darker pool of water, at the north of which is a chainsaw. (sector 45)
  2. Before going through the first blue door encountered, take either of the doors on your left and drop down. At the north is a door leading to a stimpack and a shotgun. Behind the shotgun is a secret door leading to a passage with a spectre that leads to a room with several health bonuses (the room is also accessible by going through the blue doors). (sector 221)
  3. North of the blue key is a room with three switches, all of which open doors leading to small rooms. The northern of these rooms has a secret door on its east wall, leading to a chaingun. (sector 257)


The blue key can be picked up without lowering the pedestal.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed 1:41 Eugene Kapustin 2004-12-27 op21n141.zip
UV max 4:48 Sergey Kapustin 2004-12-25 op21-448.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 301
Vertices 1102*
Linedefs 1180
Sidedefs 1648
Sectors 260
* The vertex count without the effect of node building is 925.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]