Overlord

From DoomWiki.org

Overlord
The starting areaThe starting area
Author Todd Smith
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This article is about a 1994 map. For the similarly named total conversion, see Operation Overlord.
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Overlord is a single-level PWAD for Doom that was released in 1994. It was designed by Todd Smith.

The .zip file contains two separate WAD files, chump.wad and filth.wad, which each contain the same single level.

Walkthrough[edit]

Map of Overlord
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The path opened up by the switch behind the yellow door leads to a teleporter. En route is a secret door on the south wall (marked by a different texture) leading to a medikit and a teleporter to a zombieman (not on easy skill), a box of shotgun shells, and a megaarmor. On multiplayer there is also a partial invisibility. (sector 29)
  2. South of the blue key corridor is a secret corridor (accessed by a secret door at its west end) leading to a shotgun, a box of shotgun shells, a lost soul. Walking out of the eastern end of this corridor lowers a wall in the room with the teleporter to the red key room, revealing a chaingun, two clips, and two imps (one on easy skill). (sector 90)
  3. After going through the door to the exit, try to open the door from the north. Instead a door to the west opens, leading to a corridor containing some monsters and items including a plasma rifle and two energy cell packs. (sector 142)
  4. Part-way along the path accessed by #3 is a teleporter which leads to a room with a soul sphere that can be accessed by jumping over some poles. (sector 128)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:12.97 Napsalm 2023-10-03 chump11m21297.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on October 5, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north-east. (thing 118)
  2. facing north-east. (thing 119)
  3. facing south. (thing 120)
  4. facing south. (thing 121)
  5. facing south. (thing 122)

Statistics[edit]

Map data[edit]

Things 179
Vertices 665*
Linedefs 720
Sidedefs 1079
Sectors 157
* The vertex count without the effect of node building is 574.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]