PNAMES
From DoomWiki.org
PNAMES is a WAD lump that includes all the names for wall patches.
Binary data[edit]
The binary contents of the PNAMES lump starts with a header of 4 bytes, followed by all of the patch names.
PNAMES | |||
---|---|---|---|
Offset | Length | Name | Content |
0x00 | 4 | nummappatches | An integer holding the number of following patches. |
0x04 | 8 * nummappatches | name_p[ ] | Eight-character ASCII strings defining the lump names of the patches. Only the characters A-Z (uppercase), 0-9, and [ ] - _ should be used in lump names[citation needed]. When a string is less than 8 bytes long, it should be null-padded to the eighth byte. |
All integers are 4 bytes long in x86-style little-endian order. Their values can never exceed 231-1, since Doom reads them as signed ints.
See also[edit]
- WAD
- TEXTURE1 and TEXTURE2 lumps