Pagodia
From DoomWiki.org
Pagodia | |
---|---|
Authors | Squonker Team |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 2022 |
Link | Doomworld/idgames |
This mod was a runner-up for the 2022 Cacowards on Doomworld! |
Pagodia is a nine-level PWAD for Doom II by the Squonker Team, designed for vanilla Doom, that was released on April 28, 2022. It features a unique color palette of purples and greens, Japan-inspired environments, and two new DeHackEd enemies. Some of the music are selections from the POWER! SC-55 album by Desktop MIDI Central. The WAD is split into three episodes: Village, Techno-shrine, and Cyberpunk City.
Pagodia was named a runner-up at the 2022 Cacowards.
Contents
Content[edit]
Custom monsters[edit]
- Crackodemon
- A faster version of the cacodemon.
- Green Cyberdemon
- A weaker cyberdemon with a green torso. It features 1200 health and the ability to be resurrected by an arch-vile. When killed, the A_KeenDie state will be called. It replaces the spiderdemon.
In addition to the new monsters, lost souls have their health reduced from 100 to 35, allowing them to be dispatched much more easily.
Levels[edit]Episode 1: Village
Episode 2: Techno-shrine
Episode 3: Cyberpunk City
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Soundtrack[edit]
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Built-in demos[edit]
This WAD features three built-in demos, requiring Doom II v1.9 to be viewed. The demo levels are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP03: Triple Impact | 4 | 1519 | 0:43.40 |
DEMO2 | MAP05: Spaghetti Complex | 4 | 1174 | 0:33.54 |
DEMO3 | MAP07: Concrete Swan Dive | 4 | 2001 | 0:57.17 |
Speedrunning[edit]
Current records[edit]
The DSDA episode records for Pagodia are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max run | 52:03 | Andrea Rovenski (Cyberdemon531) | 2022-09-17 | pagALL-5203.zip |
The data was last verified in its entirety on September 21, 2022.
Trivia[edit]
- To achieve the color palette, the purple range replaced the original green range and the new green range replaced the orange range. The resulting PLAYPAL and COLORMAP caused several issues with the original sprites and textures, requiring extensive recoloring.