Paul lives in Seattle, Washington and is a senior software development engineer at Microsoft. Paul has many patents pertaining to audio in games, including the casino and arcade game industries. Notable patents include: motion control for arcade cabinets, interactive motion systems for gaming chairs during gameplay, haptic feedback controls, faux-3d audio positioning, streaming audio over USB, a fault tolerant memory system for arcade machines, and headset noise cancellation.
Paul's hobbies include skiing, wake boarding and hiking.
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