Paul Schmitz
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Paul Schmitz is a Doom level designer. He is best known for being the author of The Artifact, and for being one of the directors of Eternal Doom, as well as being a major contributor to the project. He was also one of the community members to design levels for Dark Arena, a Game Boy Advance FPS.
Body of work[edit]
1995[edit]
1996[edit]
1998[edit]
- Ambush (Doomworld/idgames)
- River Dead (Doomworld/idgames)
- The Artifact (Doomworld/idgames)
2000[edit]
- Doom2000 Hub 1 (Doomworld/idgames)
- MAP05: Engine Room
- Travel tube scripting
- 10 Sectors (Doomworld/idgames)
2003[edit]
2004[edit]
- The Artifact for Doom, version 2.1 (Doomworld/idgames)