Peasant

From DoomWiki.org

A peasant near the Borderlands exit in Tarnhill.
A peasant on the bridge in Tarnhill.

The peasants are the townspeople in Strife. They do not do much except for walk around aimlessly. The player can talk to them to get opinions and minor information about the Front or the Order. Alternatively, they can threaten to call the guards or ask that the player not hurt them. Some, such as Ulaine, ask for money in exchange for more valuable information. Peasants retaliate against attacks with a weak punch. Many peasants reside in the town and the commons.

The peasant actors are also used by various characters, both minor and major.

Peasant actors[edit]

The peasant exists as 22 distinct actor types with mostly identical properties aside from their color. This large array of actor types allows various characters to co-exist on the same map with different conversation ID numbers.

Type DoomEd number Enum Conversation ID Special properties Notable uses
Tan 1 3004 (decimal), BBC (hex) MT_PEASANT2_A (6) 6 Speed 4 / 28.0 Castle antagonist
Tan 2 130 (decimal), 82 (hex) MT_PEASANT2_B (7) 7 Speed 5 / 35.0 Arion, Technician
Tan 3 131 (decimal), 83 (hex) MT_PEASANT2_C (8) 8 Speed 5 / 35.0 Ulaine, Technician
Red 1 65 (decimal), 41 (hex) MT_PEASANT5_A (9) 9 Speed 7 / 49.0 Harris, James, Tevick, Dock worker
Red 2 132 (decimal), 84 (hex) MT_PEASANT5_B (10) 10 Speed 7 / 49.0 Derwin, Harris (MAP33: Town pub)
Red 3 133 (decimal), 85 (hex) MT_PEASANT5_C (11) 11 Speed 7 / 49.0 Worner
Gray 1 66 (decimal), 42 (hex) MT_PEASANT4_A (12) 12 Ketrick, Warden Montag, Quincy's assistant, Loremaster's slave, Advisor
Gray 2 134 (decimal), 86 (hex) MT_PEASANT4_B (13) 13 Sammis, Judge Wolenick, Macil's Advisor
Gray 3 135 (decimal), 87 (hex) MT_PEASANT4_C (14) 14 Beldin, Computer tech, Advisor
Rust 1 67 (decimal), 43 (hex) MT_PEASANT6_A (15) 15 Rowan, Dock worker
Rust 2 136 (decimal), 88 (hex) MT_PEASANT6_B (16) 16 Speed 7 / 49.0 Geoff, Technician
Rust 3 137 (decimal), 89 (hex) MT_PEASANT6_C (17) 17 Power key 2 technician
Dark Green 1 172 (decimal), AC (hex) MT_PEASANT3_A (18) 18 Irale, Richter
Dark Green 2 173 (decimal), AD (hex) MT_PEASANT3_B (19) 19 Weran
Dark Green 3 174 (decimal), AE (hex) MT_PEASANT3_C (20) 20 Prisoner
Light Green 1 175 (decimal), AF (hex) MT_PEASANT8_A (21) 21 Sewer gate watchman, False programmer (Castle)
Light Green 2 176 (decimal), B0 (hex) MT_PEASANT8_B (22) 22 none
Light Green 3 177 (decimal), B1 (hex) MT_PEASANT8_C (23) 23 none
Gold 1 178 (decimal), B2 (hex) MT_PEASANT7_A (24) 24 Keymaster, False programmer (Training Facility), Timothy, Drone
Gold 2 179 (decimal), B3 (hex) MT_PEASANT7_B (25) 25 Drone
Gold 3 180 (decimal), B4 (hex) MT_PEASANT7_C (26) 26 Drone
Blue 181 (decimal), B5 (hex) MT_PEASANT1 (27) 27 Governor Mourel, False programmer (Audience Chamber)

Data[edit]

These statistics reflect the base characteristics of the majority of peasant actor types. Deviations for specific types were noted above. Note that bit flags 28 through 30 are added to change the color translation appropriately (the base color of the peasant without any color swap bit flags applied is tan).

  1. A disintegration death is caused by the mauler's primary and secondary attacks, the templar's mauler hitscan attack, and the sentinel's laser attack.
  2. A burning death is invoked by the flamethrower, the flames of phosphorous grenades, and the crusader's flamethrower attack.

Related actors[edit]

  • A dead peasant exists with DoomEd number 18 and can be placed on maps for decorative purposes, but due to the fact that peasant corpses decay into gibs after a short period of time, this is ineffective in the original game. Strife: Veteran Edition alters corpse objects to stay on the map indefinitely.
  • A zombie version of the peasant exists with DoomEd number 169, enum MT_ZOMBIE (28). This special version of the peasant is inert (never walking or attacking, and dying immediately if any damage is dealt), and is used exclusively on the conveyor belts of the converter. A line special 195 "WR Teleport and Change Zombie" is capable of causing these peasants to change to using the sprite of the acolyte. If this type of peasant enters a sector with type 15 (instant death floor), it will die.

Appearance statistics[edit]

In the IWAD peasants exist in 23 variants, but in many maps they have roles as minor characters with specific names per the table above, which are used in the things tables on the pertaining map pages. Below are the raw statistics of the unnamed actors.

Peasants are first encountered on these maps per skill level:

Single-player
Type 1-2 3 4-5
Tan 1 MAP02: Town MAP02: Town MAP02: Town
Tan 2 MAP02: Town MAP02: Town MAP02: Town
Tan 3 MAP02: Town MAP02: Town MAP02: Town
Red 1 MAP02: Town MAP02: Town MAP02: Town
Red 2 MAP04: Power Station MAP04: Power Station MAP04: Power Station
Red 3 MAP02: Town MAP02: Town MAP02: Town
Gray 1 MAP03: Front Base MAP03: Front Base MAP03: Front Base
Gray 2 MAP03: Front Base MAP03: Front Base MAP03: Front Base
Gray 3 MAP01: Sanctuary MAP01: Sanctuary MAP01: Sanctuary
Rust 1 MAP02: Town MAP02: Town MAP02: Town
Rust 2 MAP02: Town MAP02: Town MAP02: Town
Rust 3 MAP02: Town MAP02: Town MAP02: Town
Dark Green 1 MAP02: Town MAP02: Town MAP02: Town
Dark Green 2 MAP05: Prison MAP05: Prison MAP05: Prison
Dark Green 3 MAP05: Prison MAP05: Prison MAP05: Prison
Light Green 1 MAP02: Town MAP02: Town MAP02: Town
Light Green 2 - - -
Light Green 3 - - -
Gold 1 MAP11: Borderlands MAP11: Borderlands MAP11: Borderlands
Gold 2 MAP14: Mines MAP14: Mines MAP14: Mines
Gold 3 MAP14: Mines MAP14: Mines MAP14: Mines
Blue MAP02: Town MAP02: Town MAP02: Town
Zombie MAP24: Factory: Conversion Chapel MAP24: Factory: Conversion Chapel MAP24: Factory: Conversion Chapel

The IWAD contains the following numbers of peasants per skill level:

Single-player
Type 1-2 3 4-5
Tan 1 11 11 11
Tan 2 4 4 4
Tan 3 7 7 7
Red 1 9 9 9
Red 2 5 5 4
Red 3 3 3 3
Gray 1 13 13 13
Gray 2 6 6 6
Gray 3 5 5 5
Rust 1 14 14 14
Rust 2 21 21 21
Rust 3 15 15 15
Dark Green 1 13 13 13
Dark Green 2 6 6 6
Dark Green 3 4 4 4
Light Green 1 2 2 2
Light Green 2 0 0 0
Light Green 3 0 0 0
Gold 1 18 18 18
Gold 2 8 8 8
Gold 3 11 11 11
Blue 3 3 3
Zombie 8 8 8

Character gallery[edit]

Monsters from Strife
Order minions: AcolyteCeiling turretCrusaderInquisitorReaverSentinelStalkerTemplar
Bosses: BishopEntityLoremasterProgrammerSpectre
Characters: BeggarMacilMerchantOraclePeasantRebel