Perdition's Gate

From DoomWiki.org

Title screen of Perdition's Gate

Perdition's Gate is a 32-level commercial megawad for Doom II designed by Wraith Corporation and published by WizardWorks in 1996. An 11-level demo version was distributed via the Internet and on the D!ZONE Gold compilation disc. Unlike its sister release, Hell To Pay, which is a partial conversion, Perdition's Gate only contains new graphics for various textures and new music besides its levels.

According to Tom Mustaine, Perdition's Gate was offered to id Software. He contacted Shawn Green, who "responded positively about another 32 level pack for Final Doom." Shortly afterwards, he was informed that the "Final Doom window of opportunity had closed," so Perdition's Gate was offered to the Wraith Corporation instead. He would later link to a free download of the full version from his website.[1]

In 2023, Perdition's Gate was included in Doomworld's Doot Eternal music feature for Doom's 30th anniversary.

Story[edit]

"Over 3000 years ago, an alien race existed in a distant galaxy. A race of beings that had mastered ways of mixing technology with the power of the mind. These were the overseers of the universe, protectors of developing worlds, and masters of incredible technologies. Yet, possessing such technology led to conflicts with savage alien races, including a race of monstrous aggressors.

A war ensued between the savage race and the alien overseers. The overseers made attempts to make peace and understand the attacking race. Their attempts at understanding failed. The savages were a race of pure evil, no understanding of diplomacy or peace. In a desperate final attempt at suppressing the aggressors, the overseers closed down their most valuable technology, the interdimensional teleporters. Before all the gates were powered down, legions of the savage race made their way through teleporters, reeking [sic] havoc on under-developed, formerly protected worlds. One of those worlds was Earth; many thousands of years ago.

The sight of raging monstrous creatures to villagers and peasants in Earth's biblical times bred fear in the minds of all. Eventually, the small legion of monsters died or were destroyed, but the advent of these creatures rooted myths about demons from hell and perdition to those who don't believe in the powers that exit beyond the human existence. After the destruction of the initial Hellian invasion, myths and legends were all that remained regarding the existence of the creatures.

Thousands of years of development followed. The people of Earth began to forget about myths and legends of the past as they lead themselves into a technological world. At the same time, the demons took over the former overseers' world, and began their understanding of the overseers' awesome technology. Masterminds were bred to help teach and integrate the demon technology with that of the overseers. Not until recently, did the demon race possess the power to tore-commission the inter-dimensional teleporters. Thanks to the efforts of human experimentation on the moon of Phobos, the teleporters on the overseers' world were given life once again. Soon after, the Hellian masterminds began to understand the workings of the overseer technology and started forming attack forces to once again begin their conquest of the universe.

Four years have passed since Earth marine forces won the war against the Hellian aggressors. You are a cadet marine who has been called upon to serve in the UAC strike force while they continue running controlled gateway experiments at their Earth headquarters. Arriving at the main gate on your first day of service, you notice that things don't seem to be running normally at the UAC headquarters. You pull out your service handgun, and enter the main gate suspecting the worst. Little do you know, but you are about to embark on a journey to the overseers' world, the dawn of a new battle on another plane of existence. Hopefully, you have what it takes to clean out the alien world, and find the portal leading to the plane of hell itself, hopefully, you can find and destroy PERDITION'S GATE."
― PG-PLOT.COM file

Notes[edit]

There is a discrepancy between the packing and the actual game. In the game files, the plot involves an alien invasion from outer space, while the package states that the invasion is due to an experiment gone awry. This is likely due to poor oversight on WizardWorks' part.

The story as written on the package:

"An experiment gone wrong, very wrong... a scientific genetics engineering plant has been taken over by those very mutants it created.
You must find out what happened... and the only way to do that is to fight the monsters to the death.

The ultimate test of your skill, wit and personal character."
― CD back cover

Content[edit]


The map names were taken from the output of PG-PLOT.COM (executable file on the disc).

The names mentioned on Tom Mustaine's website differ. These names are described below (maps not mentioned on Mustaine's website are not listed):

Earth:

  • MAP01: UAC HQ
  • MAP02: UAC Complex B
  • MAP03: Recreational Yard
  • MAP04: Storage Area
  • MAP05: Sub-Basement
  • MAP06: Delta Area
  • MAP07: Toxin Refinery
  • MAP08: Drainage Tunnels
  • MAP09: UAC Experimentation Center
  • MAP11: UAC Teleporter Labs

World of the Ancients:

  • MAP12: Ancient Gate
  • MAP13: Teleport Platform
  • MAP15: Teleporter Center
  • MAP16: Teleporter Power
  • MAP17: Teleporter Junction
  • MAP18: Computer Center
  • MAP20: Hell Gate

Planet Hell:

  • MAP29: Bomb Facility
  • MAP30: Escape!

Credits[edit]

Level Designer
Jim Elson (credited as Lich)
Mackey McCandlish
Bob Mustaine
Tom Mustaine
Jimmy Sieben (credited as ArchDaemon)
Graphic Artist
Jim Elson
Pavel Hodek
Mackey McCandlish
Tom Mustaine
Jaroslaw Wolski
Programmer
Jimmy Sieben
Production Manager, Sound Designer
Jim Elson
Composer
L.A. Sieben (credited as Anavrin)
Tom Mustaine
Voice of computer in MAP30
Kristin Weeks
Head of Marketing
Mark Gundy
Production Assistant
Tom Mustaine

Speedrunning[edit]

Current records[edit]

The DSDA episode records for Perdition's Gate are:

Run Time Player Date File Notes
UV speed episode, MAP01-MAP10 10:59 Aleksey Kamenev (4shockblast) 2016-04-16 pg_lmps.zip
UV speed episode, MAP11-MAP20 08:53 Aleksey Kamenev (4shockblast) 2016-04-16 pg_lmps.zip
UV speed episode, MAP21-MAP30 08:58 Aleksey Kamenev (4shockblast) 2016-04-16 pg_lmps.zip
UV speed run 33:00 Aleksey Kamenev (4shockblast) 2016-04-16 pg_lmps.zip
UV max episode, MAP01-MAP10 26:10 Aleksey Kamenev (4shockblast) 2016-01-02 pg_lmps.zip
UV max episode, MAP11-MAP20 42:07 Aleksey Kamenev (4shockblast) 2016-04-16 pg_lmps.zip
UV max episode, MAP21-MAP30 16:49 Aleksey Kamenev (4shockblast) 2015-12-25 pg_lmps.zip
UV max run 1:25:03 Aleksey Kamenev (4shockblast) 2015-12-28 pg_lmps.zip
UV -fast episode, MAP11-MAP20 59:53 Aleksey Kamenev (4shockblast) 2016-04-16 pg_lmps.zip
UV -fast episode, MAP21-MAP30 25:51 Aleksey Kamenev (4shockblast) 2016-04-16 pg_lmps.zip
UV -fast run 2:13:26 Aleksey Kamenev (4shockblast) 2016-04-16 pg_lmps.zip
NoMo episode, MAP11-MAP20 03:15 Aleksey Kamenev (4shockblast) 2016-04-16 pg_lmps.zip
NoMo episode, MAP21-MAP30 03:59 Aleksey Kamenev (4shockblast) 2016-04-16 pg_lmps.zip
NoMo run 12:16 Aleksey Kamenev (4shockblast) 2016-04-16 pg_lmps.zip

The data was last verified in its entirety on July 28, 2022.

Gallery[edit]

External links[edit]

References[edit]

  1. Mustaine, Tom (27 July 2009). "Perdition’s Gate." Mustaine.com (archived 🏛). Retrieved 23 August 2022.