Phoenix Doom
From DoomWiki.org
Phoenix Doom | |
A view of MAP01: Hangar. | |
Standard | 3DO Doom |
---|---|
Codebase | 3DO Doom |
Developer(s) | Darragh Coy |
Initial release | 1.0.0 (2019-09-23, 5 years ago) |
Latest release | 1.0.2 (2019-12-31, 4 years ago) |
Development status | Active |
Written in | C, C++ |
Target platform | Cross-Platform |
Available in | English (United States) |
License | MIT License |
Source Repository
(Git) |
GitHub |
Phoenix Doom is a source port based on the 3DO version of Doom by Darragh Coy (intacowetrust), a back port which allows playing that version of the game on Windows, Linux, and Mac personal computers. Phoenix Doom presents a number of enhancements and changes over the 3DO original, the most notable of which is the availability of higher resolutions and a stable framerate.
Features[edit]
Phoenix Doom allows playing the 3DO version of Doom when provided with either a CD Image or the extracted contents of the disk into a folder which can be detected by the engine. The CD Image should be named Doom3DO.img in order to be detected. The source port utilizes a software renderer and also has the following list of notable features:
- Support for higher resolution modes that are an integer multiple of the original 320x200 resolution.
- Framebuffer is now 32-bit instead of 16-bit. This allows for smoother light gradients and less color banding.
- Improved texture mapping and renderer temporal stability.
- Upgraded lighting and light diminishing effects.
- A host of bug fixes that make the gameplay more in line with the PC version of the game.
External links[edit]
- Latest release, hosted on GitHub
- Development thread at Doomworld
- Phoenix Doom git repository, hosted on GitHub
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
3DO | Phoenix Doom | None |