Phoenix Doom

From DoomWiki.org

Phoenix Doom
PhoenixDoomE1M1.png

A view of MAP01: Hangar.

Standard 3DO Doom
Codebase 3DO Doom
Developer(s) Darragh Coy
Initial release 1.0.0 (2019-09-23, 5 years ago)
Latest release 1.0.2 (2019-12-31, 4 years ago)
Development status Active
Written in C, C++
Target platform Cross-Platform
Available in English (United States)
License MIT License
Source Repository

(Git)

GitHub

Phoenix Doom is a source port based on the 3DO version of Doom by Darragh Coy (intacowetrust), a back port which allows playing that version of the game on Windows, Linux, and Mac personal computers. Phoenix Doom presents a number of enhancements and changes over the 3DO original, the most notable of which is the availability of higher resolutions and a stable framerate.

Features[edit]

Phoenix Doom allows playing the 3DO version of Doom when provided with either a CD Image or the extracted contents of the disk into a folder which can be detected by the engine. The CD Image should be named Doom3DO.img in order to be detected. The source port utilizes a software renderer and also has the following list of notable features:

  • Support for higher resolution modes that are an integer multiple of the original 320x200 resolution.
  • Framebuffer is now 32-bit instead of 16-bit. This allows for smoother light gradients and less color banding.
  • Improved texture mapping and renderer temporal stability.
  • Upgraded lighting and light diminishing effects.
  • A host of bug fixes that make the gameplay more in line with the PC version of the game.

External links[edit]

Source code genealogy
Based on Name Base for
3DO Phoenix Doom None