Pinky (Doom Eternal)
From DoomWiki.org
The pinky returns in Doom Eternal with a form identical to that in the previous game. Its frontal shielding, while still extremely formidable, is not as absolute, however - persistent attacks can eventually pierce it, and the strongest weapons, such as the ballista's destroyer blade mod, can bypass it entirely.
Tactical analysis[edit]
Like its counterpart from Doom (2016), the front of the pinky is heavily armored but its tail has no armor at all, so the player should attack the pinky's tail to inflict the most damage. A direct blood punch will instantly kill it, even from the front. Unlike in Doom (2016), the Pinky's facial armor cannot be blown off visually, but its defense can be worn down with sustained damage to achieve a similar effect mechanically.
The pinky actually has 1000 HP, but increased damage is dealt to the tail, or by the blood punch.
The pinky's main attack is to charge at the player, which the player can avoid by double-jumping or dashing. The player should try to trick the pinky into charging into walls, which will stun it long enough for the player to attack its tail. The pinky can also be frozen with an ice bomb to stop it turning round.
The microwave beam mod on the plasma rifle can stop a charging pinky in its track, stunning it briefly in the process. A quick swap to the rocket launcher using the remote detonation mod can kill a pinky if you detonate the rocket right behind the demon. If you have the Dash Smash upgrade on the chaingun's energy shield, ramming into a pinky from any angle will quickly kill it.
Lore[edit]
Since their numbers began to rise on Earth, pinkies have become the bane of ARC fortifications. A charging pinky can smash down walls and immobilize or even overturn armored vehicles with ease, all while shrugging off weapons fire with its tough carapace. Among the demonic forces, they are used as line-breakers, and are able to clear a path for other demons by laying waste to defensive encampments and defenders alike.
The ARC has since declared pinkies to be priority targets, and advises its soldiers that they are best eliminated with long range bombardment before they can approach within charging distance.
Glory kills[edit]
- The Slayer grabs pinky's tail under his arm, before stabbing it twice with the Doomblade.
- The Slayer stabs the Doomblade through the side of the pinky's head, piercing both its eyes.
- The Slayer raises the pinky's head up and slices its throat with his Doomblade.
- The Slayer kicks the pinky with his knee before shooting his Doomblade into its head.
- The Slayer stabs the pinky's head from above, with it trying to crawl away.
Pre-release[edit]
The pinky was first seen during the QuakeCon 2018 game play reveal, in the Super Gore Nest level. It is seen charging at the player, using the same attack from Doom (2016).
Gallery[edit]
Monsters from Doom Eternal | ||
---|---|---|
Fodder: | Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies | |
Heavy: | Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash | |
Super Heavy: | Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant | |
Ambient: | Buff totem • Cueball • Tentacle | |
Bosses: | Gladiator • Icon of Sin • Khan Maykr | |
Mechanics: | Empowered demon • Gore nest • Kalibas | |
Expansion - The Ancient Gods, Part One | Expansion - The Ancient Gods, Part Two | |
Fodder: | Screecher • Stone imp • Riot soldier | |
Heavy: | Blood Maykr • Whiplash spectre | Cursed prowler |
Super Heavy: | Armored baron | |
Ambient: | Spirit • Turret | Demonic trooper |
Bosses: | Samur Maykr • Trial of Maligog | The Dark Lord |