The path to the exit, showcasing the map's unique visual style.The path to the exit, showcasing the map's unique visual style.
Author Sverre André Kvernmo
Port ZDoom
Year 2013
Link Doomworld/idgames
Cacoward.png This mod received one of the 2014 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Plasmaplant is a single level for ZDoom created by Sverre Kvernmo. It was the first map released by Kvernmo since the release of Eternal Doom seventeen years prior. The majority of the map focusses on a visual theme dominated by the colour blue, and heavy lighting contrast. In its latest version, it utilizes the music track "Dark Halls" from Doom: previously the map came with no custom music, but the textfile mentioned some recommendations, including "Organic Gods" by Mark Klem from Memento Mori II, or even playing with no music at all.

Plasmaplant started out as a map for Kvernmo's Cabal series, where the only weapons available to the player were the pistol and the plasma rifle, but an actual map was never made, remaining as a paper sketch for eighteen years. Mid 2013, Kvernmo began to build a map based on the sketch, preserving the envisioned architecture and main gameplay themes, although the two-weapon concept was dropped. The first beta was released on 31 October, 2013, and the final version was released on 22 December, 2013. Reception of the WAD was generally positive, with many praising the visual style and map design, though the use of stealth monsters was often criticised.

Almost a year following its release, Plasmaplant received one of the 21st Annual Cacowards.


Map of Plasmaplant
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Where the first imp is, go through the dark passage and grab the energy cells. There will be a chaingun at the end if you are playing on Hey, Not Too Rough or lower. (sector 2896)
  2. At the northwest end of the main blue area, open the yellow door and proceed down the hall to the west until you reach the yellow skulls. From there, turn north and walk through the wall. In this secret passage, you can find a green armor, health, and ammo at the end. (sector 3813)
  3. At the southmost end of the blue area, near the switch with bars in front of it, you can go through the wall to the right of the switch, finding some ammo. (sector 4348)
  4. After getting the red key, enter the water at the northern part of the map and then go to the southeast corner. Walk through the wall with the candle on it, then open the east wall to discover a hidden cave. Inside is a green armor, a medikit, and some ammo. (sector 5272)
  5. Once you get the blue key, return to the curvy blue area and head to the southeast, where the arch-vile in the fire is located. To the left of that, there are two walls with gargoyle faces on them, one requiring the blue key and the other requiring the red key. Open the left one, which requires the blue key, and the walls will lower, revealing supplies according to your skill level. On Hey, Not Too Rough or lower, you can find a green armor and three medikits. On Hurt Me Plenty, there will be a green armor along with energy cells and an energy cell pack, and on Ultra-Violence or higher, you will find a BFG9000, two boxes of ammo, and an energy cell pack. (sector 6191)

Areas / screenshots[edit]


Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 701)
  2. facing north-east. (thing 753)
  3. facing east. (thing 757)
  4. facing north. (thing 1119)
  5. facing west. (thing 2702)
  6. facing south-east. (thing 2735)
  7. facing south. (thing 2740)
  8. facing south. (thing 2741)


Map data[edit]

Things 3035
Vertices 35056*
Linedefs 39275
Sidedefs 33018
Sectors 6517
* The vertex count without the effect of node building is 35056.


This level contains the following numbers of things per skill level:

See also[edit]

External links[edit]