|This mod received one of the 2009 Cacowards on Doomworld!|
Plutonia 2 is a 32-level megawad for The Plutonia Experiment as an unofficial sequel. After being in development since 2000, it was released on December 31, 2008. At the 2009 Cacowards it was declared one of the winners and understandably also received the Mordeth award.
The soundtrack consists of 27 new songs, and six songs which previously appeared elsewhere. The new songs were mainly composed by James Paddock and Jamie Robertson, with additional contributions by Julian Aubourg, Eric Baker, Paul Corfiatis and Stuart Rynn. The reused music consists mainly of Doom and Doom II music which had also been reused in The Plutonia Experiment, but includes one Doom track which was not used in Plutonia, as well as the Bobby Prince song "Gut Wrencher" from Duke Nukem 3D.
The story for Plutonia 2 was written by Miguel Folatelli, with a minor contribution from DataSnake. It can be found in the PL2INFO.TXT file. Like all official Doom story materials, it is written in the second person.
The WAD takes place after the events of The Plutonia Experiment. The failure of the Quantum Accelerator to seal the Gates of Hell and stop a second invasion led to an investigation exposing the UAC's unethical use of gateway technology, putting its surviving officials in prison. The company's assets were divested and transferred to the Union Aerospace Armed Forces (UAAF), a new security force formed to protect our dimension from Hell. To do so, it developed an improved replacement for the Quantum Accelerator called the Hallion Collider. The skeptical press dubbed it "Plutonia 2" in reference to the original incident. While all was well at first, the UAAF was eventually accused by many colonies of abuse of authority, leading the UAAF to be destabilized by guerilla warfare and political games.
Doom's protagonist was one of the founding leaders of the UAAF, but was forced to resign thanks to allegations of excessive force while supervising an ex-UAC colony. Nevertheless, having not enjoyed his previous job, he used his freedom to try to solve the conflicts within the UAAF, proposing "Operation Kick-ass" when the situation spiraled out of control. At the same time, however, a study was published finding that frequent use of UAC Berserk packs, Medikits and Stimpacks could cause psychosis and paranoia in those suffering severe trauma. The protagonist's opponents used it to destroy his reputation, ostracizing him from politics.
As a result, the internal strife worsened. One day, reports came of Hellspawn invading parts of the Earth once more, with the factions of the UAAF accusing each other of sabotage and espionage or blaming the UAAF itself. The conflict has now devolved into all-out war pitting human versus human, human versus demon, and demon versus demon.
Refusing to idle while Hell wreaks havoc on our dimension, the protagonist, armed with only his pistol, tracks down a teleporter to the Amazonian jungle and takes on Hell alone.
Note: There is an additional level that cannot be reached during normal gameplay, which is not listed anywhere in the game or the text files. To play it, you must add -warp 33 to the command line, or type idclev33 during gameplay.
This WAD features a full set of built-in demos. Notably, this includes the DEMO4 erroneously required by the Final Doom version of the executable, which reveals the existence of the easter egg MAP33. Said executable is required for the viewing of each demo. The demo levels are:
|DEMO2||MAP15: Where Hate Runs Red||4||1429||0:40.83|
|UV episode MAP01-MAP10||08:54||Boris Klimeš (dew)||2010-10-08||0844p2e1.zip|
|UV episode MAP11-MAP20||28:56||Red-XIII||2010-09-23||2856p2e2.zip|
|UV run TAS||11:53||Akse||2012-01-04||p2dq1153.zip|
Plutonia 2 is contained in a zip file called pl2.zip. It is 5375859 bytes in size and contains 5 files:
It has the following hashes:
- Plutonia 2 homepage (archived 🏛)