Volatile, organic pods are Heretic's version of the exploding barrel. When destroyed, they explode, dealing splash damage to anything nearby. They can be pushed around. There are also pod spawners, or pod generators in the game engine, which can create an endless supply of pods. If there is free space next to it, a pod spawner will create pods until there is no room adjacent to the spawner. The spawner will then remain inactive until the space is freed again, unless it has reached its maximum of sixteen pods.
Tricks and tactics[edit]
- Barrel suicide: push a pod close to a monster and let it destroy it. If the monster didn't previously get provoked by other attackers, the self-inflicted pod's explosion will cause the monster to commit suicide.
Pod data
|
Thing type |
2035 (decimal), 7F3 (hex)
|
Enum |
MT_POD (17)
|
Appears in |
Shareware Heretic Heretic/SSR expansion
|
Hit points |
45
|
Radius |
16
|
Height |
54
|
Mass |
100
|
Sprite |
PPOD
|
Frames |
1 [A] (normal) 1 [B] (hit) 4 [CDEF] (exploding) 8 [IJKLMNOP] (spawning)
|
Sound |
PODEXP (exploding)
|
Class |
Obstacle
|
Flags |
525318 (decimal) 00080406 (hex)
|
Flags list |
1: Obstacle 2: Shootable 10: Drops off ledges 19: Puffs vs. blood
|
Flags2 |
267778 (decimal) 00041602 (hex)
|
Flags2 list |
1: Wind can thrust 9: Pushable 10: Slide against walls 12: Pass over/under mobj 18: Can stomp (Telefrag)
|
Spawns |
MT_PODGOO
|
|
Pod goo data
|
Enum |
MT_PODGOO (18)
|
Radius |
2
|
Height |
4
|
Sprite |
PPOD
|
Frames |
2 [GH]
|
Class |
none
|
Flags |
66576 (decimal) 00010410 (hex)
|
Flags list |
4: No blocklinks (Inert) 10: Drops off ledges 16: Projectile
|
Flags2 |
8321 (decimal) 00002081 (hex)
|
Flags2 list |
0: Alternate gravity 7: No teleport 13: Cannot push other pushables
|
|
Pod generator data
|
Thing type |
43 (decimal), 2B (hex)
|
Enum |
MT_PODGENERATOR (19)
|
Appears in |
Shareware Heretic Heretic/SSR expansion
|
Radius |
20
|
Height |
16
|
Class |
none
|
Flags |
24 (decimal) 00000018 (hex)
|
Flags list |
3: No sector links (Invisible) 4: No blocklinks (Inert)
|
Flags2 |
0 (decimal) 00000000 (hex)
|
|
Appearance statistics[edit]
In the IWADs the pod is first encountered on these maps per skill level:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
E1M2: The Dungeons |
E1M2: The Dungeons |
E1M2: The Dungeons
|
Hell's Maw |
E2M9: The Glacier |
E2M9: The Glacier |
E2M9: The Glacier
|
The Dome of D'Sparil |
E3M2: The Cesspool |
E3M2: The Cesspool |
E3M2: The Cesspool
|
The Ossuary |
E4M3: Ambulatory |
E4M3: Ambulatory |
E4M3: Ambulatory
|
The Stagnant Demesne |
E5M6: Colonnade |
E5M6: Colonnade |
E5M6: Colonnade
|
Fate's Path |
E6M3: American's Legacy |
E6M3: American's Legacy |
E6M3: American's Legacy
|
|
The IWADs contain the following numbers of pods per skill level:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
81 |
81 |
81
|
Hell's Maw |
108 |
108 |
94
|
The Dome of D'Sparil |
38 |
38 |
38
|
Heretic (registered) |
227 |
227 |
213
|
The Ossuary |
76 |
76 |
76
|
The Stagnant Demesne |
68 |
68 |
68
|
Fate's Path |
47 |
47 |
47
|
Shadow of the Serpent Riders |
418 |
418 |
404
|
|
In the IWADs the pod generator is first encountered on these maps per skill level:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
E1M8: Hell's Maw |
E1M8: Hell's Maw |
E1M8: Hell's Maw
|
Hell's Maw |
E2M9: The Glacier |
E2M9: The Glacier |
E2M9: The Glacier
|
The Dome of D'Sparil |
- |
- |
-
|
The Ossuary |
- |
- |
-
|
The Stagnant Demesne |
E5M2: Rapids |
E5M2: Rapids |
E5M2: Rapids
|
Fate's Path |
- |
- |
-
|
|
The IWADs contain the following numbers of pod generators per skill level:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
4 |
4 |
4
|
Hell's Maw |
2 |
2 |
2
|
The Dome of D'Sparil |
0 |
0 |
0
|
Heretic (registered) |
6 |
6 |
6
|
The Ossuary |
0 |
0 |
0
|
The Stagnant Demesne |
4 |
4 |
4
|
Fate's Path |
0 |
0 |
0
|
Shadow of the Serpent Riders |
10 |
10 |
10
|
|
See also[edit]