Point of No Return

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Point of No Return
Darker room showcasing some of the lighting effectsDarker room showcasing some of the lighting effects
Author Michael Philleo
Port ZDoom
Year 2004
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Point of No Return is a single-level PWAD for Doom II, created by Michael Philleo (Job) for the ZDoom source port. It is a large techbase map, and represents an early attempt at emulating the style of Playstation Doom through the use of sounds from that version of the game but also the colored sector features from the ZDoom engine used to simulate similar environments. It uses a music track entitled "downlord" by Ubik (aka RocketMermaid).


Map of Point of No Return
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 19, 2022.


Player spawns[edit]

This level contains fourteen spawn points:

  1. facing west. (thing 427)
  2. facing west. (thing 428)
  3. facing north-east. (thing 429)
  4. facing east. (thing 430)
  5. facing north-east. (thing 431)
  6. facing east. (thing 432)
  7. facing east. (thing 800)
  8. facing north-west. (thing 801)
  9. facing north. (thing 802)
  10. facing north-west. (thing 820)
  11. facing north. (thing 824)
  12. facing north-east. (thing 828)
  13. facing north. (thing 829)
  14. facing west. (thing 830)


Map data[edit]

Things 836
Vertices 7143*
Linedefs 6465
Sidedefs 11336
Sectors 1292
* The vertex count without the effect of node building is 5530.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]