Port Glacia

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Port Glacia
Title screen
Author James Collins
Port Limit-removing
IWAD Doom II
Year 2018
Link Doomworld/idgames
Cacoward.png This mod was a runner-up for the 2018 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Port Glacia is a single-level PWAD for Doom II using a limit removing source port that was released in April 2018. It was designed by James Collins (an_mutt), uses the music track "Dream of Guilt" by Loki, and also includes title and intermission tracks. It was chosen as a runner-up at the Cacowards 2018 proceedings.

Walkthrough[edit]

Map of Port Glacia
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. Head for the freezing water where the blue keycard is located, which is to the right of the starting point. When you reach it, climb the steps back up to the entrance of this area. When you reach the entrance, face northwest and jump to the ledge. A switch will appear. Use it and then jump into the freezing water, going all the way east, then south where the radiation suits are. The path behind them is now open. Revenants, an arch-vile, and a pain elemental guard a backpack, stimpacks, energy cells, and the yellow skull key. (sector 540)
  2. Take the set of steps northwest from the starting point down to the area northwest of the center. Go towards the pit where the super shotgun is located, and get behind the leftmost column (when facing south). A switch here will lower a lift to the northwest. Quickly run there and get on to find armor bonuses, medikits, and a computer area map. (sector 638)
  3. With the blue key, return to the starting area and get on the high ledge in the middle. Use either blue switch to raise the center lift, then the resulting lever switch to get on. Take the southwest path. Ignore the teleporter you come to and go until you reach the dead end where the box of shotgun shells is. Use the wall to find the red skull key. (sector 231)
  4. From the top of the center lift, head southeast and run straight for the door. When you drop, go all the way southeast until you see a red button on the wall. This will lower the nearby vent. If you are on the far side of the wall, go down the steps to the north of the button and use the switch there to lower a far wall, allowing you to reach the vent. The blue skull key is behind this vent. (sector 1002)
  5. Go north from the center lift and use the switch to lower the cargo lift. Use the next switch afterwards, and the walls around you will lower. Enter the left hand side with brown walls and a red keycard switch. Go towards the furthest of the pipes and use it, which will reveal a switch. Pressing it opens a path to the right of the red keycard switch. The room you come to has two boxes of rockets and opens up into the big area near the freezing water. To your left will be an arachnotron, a megaarmor, energy cells, and three skull switches. (sector 149)
  6. If you have the three skull keys from Secrets #1, #3, and #4, you can use the switches in Secret #5 to lower the remaining outer walls, revealing numerous monsters. At the northwest end is the BFG9000. (sector 150)
  7. After using the yellow key in the ice-filled chamber, go to the northwest end of the chamber and go through the rooms all the way until you wind up back at the north end of the freezing water, where an arachnotron used to be. There are two switches here. Flip the one with the radiation suit in front of it, then run back into the previous hall. When you reach the terminal, quickly enter to the left before it closes, then go all the way until you reach a soul sphere. (sector 1975)

Non-official[edit]

If you somehow get on the ledges east of the large cargo lift at the north end of the starting area, run across them going east to a dark passageway which leads to a teleporter. The teleporter takes you to a single health bonus and a picture.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 1133
Vertices 13006*
Linedefs 16455
Sidedefs 27357
Sectors 2373
* The vertex count without the effect of node building is 13006.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]