Item
From DoomWiki.org
- For the hidden level in Doom RPG, see Items (Doom RPG map).
An item is any thing that may be picked up by a player, such as ammunition, weapons, armors, keys, special gear or powerups, and bonuses.
Contents
Doom games[edit]
The items flagged with a percent sign (%) count toward the ITEMS percentage displayed on the intermission screen. Items flagged with a number sign (#) are always picked by the player when passed over, even when not needed. Items marked with a superposed 2 (2) are available only in Doom II and derivatives.
Picking up an item plays the DSITEMUP sound effect, or DSGETPOW for a powerup. When an item respawns in multiplayer mode, it does so with a burst of blue fog (sprite series IFOG) and the DSITMBK sound effect.
Health[edit]
Health granting items add exclusively to the player's health percentage, as indicated on the status bar. These percentage points count as hit points against damage.
Item | Manual name | Flags | Health | Maximum |
---|---|---|---|---|
Health bonus | Health potion | %# | +1% | 200% |
Stimpack | +10% | 100% | ||
Medikit | +25% | 100% | ||
Supercharge | Soul sphere | %# | +100% | 200% |
- See also: Berserk, megasphere (below)
Armor[edit]
Armor granting items add exclusively to the player's armor percentage, as indicated on the status bar. These percentage points count as hit points against damage, substituting damage to health to a degree according to the type of armor currently worn by the player.
Item | Manual name | Flags | Armor | Maximum | Protection |
---|---|---|---|---|---|
Armor bonus | Spiritual armor | %# | +1% | 200% | 1/3 (1/2) |
Armor | Security armor | 100% | 100% | 1/3 | |
Megaarmor | Combat armor | 200% | 200% | 1/2 |
- See also: Megasphere (below)
The protection of armor bonuses is 1/2 if the last suit of armor picked up was a megaarmor. A megasphere will also have this effect.
Powerups[edit]
Each powerup is a miscellaneous item that grants unique or combined powers or capacities to the player. The manuals call the mundane ones power-ups and the more alien ones artifacts (but also include certain health and armor granting items under this denomination).
Powerup | Manual name | Flags | Screen | Power | Duration |
---|---|---|---|---|---|
Backpack | # | ×2 ammo capacity | Episode/Campaign | ||
Berserk | Berserk pack | %# | Palettes 3 and 2 (red) | 100% health, ×10 fist damage | Level |
Computer area map | Computer map | % | Draws unvisited level areas in automap | Level | |
Invulnerability | Invulnerability artifact | %# | Colormap 33 (inverse grayscale) | Immunity to damage | 30 seconds |
Light amplification visor | %# | Colormap 1 | Full-bright vision | 2 minutes | |
Megasphere2 | Mega sphere | %# | 200% health & armor (1/2 protection) | ||
Partial invisibility | Blur artifact | %# | Semi-invisibility (like on spectres), reduced accuracy of most ranged monster attacks | 1 minute | |
Radiation shielding suit | Radiation suit | # | Palette 13 (green) | Protects from damaging floors | 1 minute |
Other[edit]
Ammunition, keys, and weapons are also items the player may pick up. Only a general description is given below, as they are best described in their corresponding sections.
Item type | Notes |
---|---|
Ammo | The status bar shows a running count of each of the four ammo types: bullets, shells, rockets, and energy cells. This current count applies until end of the level set being played. |
Keys | The red, yellow and blue keycards and the red, yellow and blue skull keys are used to open locked doors or activate locked switches. Keys are retained until end of the level where they are obtained. |
Weapons | Once acquired, weapons are retained until end of the level set. Weapons do require the appropriate ammo to be of any use, unless they do not require any ammunition (such as the fist or the chainsaw). |
Doom RPG[edit]
Doom RPG includes many of the items from the original Doom, and additionally the following unique items:
Doom II RPG[edit]
Doom II RPG adds even more unique items (mainly weapons):
- Assault Rifle
- Scoped Assault Rifle
- Holy Water Pistol
- Soul Cube
- Toilets
Items the player can purchase from vending machines littered throughout the game are not considered items by the game engine.
Doom 3[edit]
See Doom 3 items and supplies
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Doom (2016)[edit]
See Doom (2016) items and supplies
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Doom Eternal[edit]
See Doom Eternal items and supplies
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Other games[edit]
Heretic[edit]
Health[edit]
Armor[edit]
Items[edit]
Artifacts[edit]
- Chaos Device
- Morph Ovum
- Mystic urn
- Quartz flask
- Ring of Invincibility
- Shadowsphere
- Time Bomb of the Ancients
- Tome of Power
- Torch
- Wings of Wrath
Keys[edit]
Hexen[edit]
Health[edit]
Armor[edit]
Artifacts[edit]
- Banishment Device
- Boots of Speed
- Chaos Device
- Krater of Might
- Dark Servant
- Disc of Repulsion
- Dragonskin bracers
- Fléchette
- Icon of the Defender
- Mystic Ambit Incant
- Mystic urn
- Porkalator
- Quartz flask
- Torch
- Wings of Wrath
Puzzle items[edit]
- Clock gear (bronze in steel)
- Clock gear (bronze)
- Clock gear (steel in bronze)
- Clock gear (steel)
- Daemon Codex
- Emerald planet 1
- Emerald planet 2
- Flame Mask
- Glaive Seal
- Heart of D'Sparil to be placed onto the Pedestal of D'Sparil
- Holy Relic
- Liber Oscura
- Ruby planet
- Sapphire planet 1
- Sapphire planet 2
- Sigil of the Magus
- Yorick's Skull to be inserted to Yorick's Statue
Mana[edit]
Keys[edit]
- Axe key
- Castle key
- Cave key
- Dungeon key
- Emerald key
- Fire key
- Horn key
- Rusted key
- Silver key
- Steel key
- Swamp key
Strife[edit]
Health[edit]
Item | Effect |
---|---|
Med patch | Boosts health 10% up to the current maximum which is dependent on the Stamina stat. |
Medical kit | Boosts health 25% up to the current maximum which is dependent on the Stamina stat. |
Surgery kit | Restores all health to the current maximum unless you are already fully healed. |
Armor[edit]
Item | Effect |
---|---|
Leather armor | Boosts armor to 100% unless the current armor value is greater than or equal to 100%. |
Metal armor | Boosts armor to 200% unless the current armor value is equal to 200%. |
Power-ups[edit]
Power-up | Effect | Duration |
---|---|---|
Accuracy upgrade | Allows the player to increase his Accuracy stat by 10. You are required to give the voucher to Feris to receive the upgrade. | Infinite |
Ammo satchel | Doubles ammo capacity. | Infinite |
Communicator | Allows the player to hear transmissions from BlackBird and occasionally receive messages from other characters. | Infinite |
Environmental suit | Protects the user from toxic water and radiation, and gives total immunity to the Player's/Crusader's flamethrower. | 80 seconds |
Map | Shows all of the map, like the Computer map in Doom. Only works on the level it was picked up in. | Permanent for that level. |
Scanner | Shows position of all players, enemies, items, and obstacles on the map. It must be used in conjunction with the Map. | 80 seconds |
Shadow armor | Gives partial invisibility. | 50 seconds |
Stamina implant | Allows the player to increase his Stamina stat by 10. You are required to give the voucher to Gerard to receive the upgrade. | Infinite |
Targeter | Shows a pair of crosshairs that will cover a specific range of accuracy for your weapons, excluding the Sigil. | 160 seconds |
Teleporter beacon | When deployed will spawn friendly Front Soldiers in to attack hostile enemies. | Until 6 rebels are spawned in. |
Quest Items[edit]
- 10 Gold
- 25 Gold
- 50 Gold
- Broken power coupling
- Degnin ore
- Ear
- Flamethrower parts
- Gold coin
- Guard uniform
- Offering chalice
- Officer uniform
- Oracle pass
- Prison pass
- Ring