|Developer(s)||Evghenii Olenciuc (IgeNiaI)|
|Initial release||v1.0.1 (2020-11-09, 17 months ago)|
|Latest release||v1.2.1 (2021-04-02, 13 months ago)|
|Target Platform||Windows, Linux, Mac OS X|
|License||Modified Sleepycat License|
Q-Zandronum, also known as QZan, is a source port and fork by Evghenii Olenciuc, alias IgeNiaI. It is based off Zandronum 3.0 and it is focused on improving the netcode and general codebase through various Quality-of-Life additions.
Its main purpose is to serve as the engine for Quake Champions: Doom Edition, but it can be used like any other source port, providing an improved Zandronum experience in the process.
The first release under the Q-Zandronum moniker was v1.0.1 released on November 9, 2020. A month later, 1.1.0 and 1.1.1 were released. These releases backported several ACS specials from Zandronum and imported new DECORATE functionality from GZDoom. It also fixed compilation for 64-bit platforms and ARM. With v1.2.0, released on March 1, 2021, more bugfixes followed. This version was also selected for usage as the engine of choice for the mod Quake Champions: Doom Edition.
Version 1.2.1 followed on April 2, 2021. It fixed the bobbing in the movement but also provided more and newer screen resolutions for widescreen monitors along with various minor fixes.
- All features from Zandronum 3.0:
- Support for up to 64 players in cooperative, deathmatch, team deathmatch, capture the flag, possession, domination, invasion, Last Man Standing, survival, and other game modes.
- Support for most ZDoom and GZDoom features, including the latter's hardware accelerated renderer.
- Continuing support for unique Skulltag editing features as well.
- Console, Quake-style keybindings, free look, jumping, and other advanced controls.
- Full support for all Doom engine games, including Heretic, Hexen, and Strife.
- Runs on Windows, Mac OS X, and Linux.
- Backported features and fixes from Zandronum 3.1:
- Improved netcode
- Improved spectating options, such as a killcam
- Unlagged world
- Updated OpenGL rendering
- Quake-style movement
- Configurable FOV
- More screen resolutions
- Proper support for 21:9 screen aspect ratio
- Q-Zandronum GitHub page
- Q-Zandronum latest release, hosted by GitHub
- Previous Q-Zandronum releases, hosted by GitHub
- Q-Zandronum wiki, hosted by GitHub
|Source code genealogy|
|Based on||Name||Base for|