From DoomWiki.org

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.
Standard ZDoom
Codebase GZDoom
Developer(s) Magnus Norddahl (dpJudas), Eruanna
Initial release 0.1 (2016-10-18, 6 years ago)
Latest release 2.1.0 (2018-06-08, 4 years ago)
Development status Active
Written in C++
Target Platform Cross-Platform
Available in English (United States)
License DSL, BSD, others
Website https://qzdoom.drdteam.org/
Source Repository



QZDoom is a fork of GZDoom with support for 32-bit true-color rendering, first released on October 18, 2016. It was created by Magnus Norddahl (dpJudas) and Rachael Alexanderson (Eruanna). It was originally opened as a pull request against ZDoom, to replace the 8-bit software renderer with a 32-bit one, but negative responses and lack of motion toward adoption from ZDoom's core developer team, combined with movement of the project in a radically new direction, eventually led to it becoming a separate project.[1]

After the true-color renderer was merged in the parent port for the GZDoom 3.0 release, QZDoom now serves as an experimental port to test and refine ambitious new features before their eventual inclusion into GZDoom.

External links[edit]


  1. Gez (27 September 2016). Truecolor software rendering. ZDoom forums. Retrieved 19 October 2016.
Source code genealogy
Based on Name Base for
GZDoom QZDoom Active