From DoomWiki.org

The tower in the northeastThe tower in the northeast
Author Scott Harper
Port Vanilla Doom
Year 1997
Link Doomworld/idgames
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Quad is a single-level PWAD for Doom that was designed by Scott Harper (MadMax) in June 1997. It later received a sequel, Deadlock - Beyond Quad, for Doom II.


Map of Quad
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the crusher hallway east of the start, open a wall to the east to get this secret. This will be closed for now, but after getting Secret #5, this will be open, allowing you to get to Secret #7. (sector 149)
  2. Cross the bridge west of the start and quickly run west up the steps, then south to the green armor. Ride up and open the west wall to get a box of shotgun shells and partial invisibility. The lift with the green armor only goes up once. (sector 372)
  3. In the hub, open the northeast door and climb up. Open the east wall at the top of the steps to get a berserk pack. (sector 14)
  4. Take the southwest door in the hub and take the lift. Head south and take another lift. Head west and open the corner wall to get a medikit and partial invisibility. (sector 137)
  5. In the northwest hall, go towards the hole. It will rise up. Ride it all the way up to get a soul sphere. (sector 190)
  6. In the northwest hall, press the southwest switch to lower a star-shaped lift to the east with a green armor. (sector 111)
  7. In the marble hall at the southwest, head to the middle and open a wall to the east to get a soul sphere. (sector 353)
  8. Open the red door and open the wall just south of it to get a megaarmor. (sector 139)
  9. In the north room with the cage in the middle, head to the southwest wall and open it. Press the switch, then go all the way north to get a soul sphere, a medikit, and a box of shotgun shells. (sector 98)
  10. In a red hall at the north end, there is a two-sided switch. Press the west side and backtrack an area to find four small halls to the north open. The one with the blur artifact is the secret. (sector 242)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:29.80 Aleksey Kamenev (4shockblast) 2016-06-22 quad-129.zip
NM speed
UV max 10:05.00 Aleksey Kamenev (4shockblast) 2016-07-16 quad-1005.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 13, 2024.


Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 89)
  2. facing north. (thing 96)
  3. facing west. (thing 267)
  4. facing east. (thing 276)
  5. facing north. (thing 425)
  6. facing west. (thing 457)


Map data[edit]

Things 646
Vertices 1654*
Linedefs 1754
Sidedefs 2438
Sectors 386
* The vertex count without the effect of node building is 1371.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • An earlier version was included in Maximum Doom, released in 1995.

See also[edit]


External links[edit]