Quick Is Good

From DoomWiki.org

Quick Is Good
Starting areaStarting area
Author Malcolm Sailor
Port Vanilla Doom
IWAD Doom II
Year 1996
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Quick Is Good is a single-level PWAD for Doom II. It was designed by Malcolm Sailor and released in 1996.

It received a sequel later in 1996.

Walkthrough[edit]

Map of Quick Is Good
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

This map starts in a very narrow room. You will start in a small closed area with two imps in front of you. Side by side you have doors, take the one on the left, in the west. Go down the stairs and eliminate the enemies, then turn south and you will see a big door, open it and you will enter a new area where there will be several former humans and imps ready to fight you. To the left is the yellow key, in the distance. Take the path to the right, open the door and go straight ahead, there are no extra paths so it is one way only. You will come to a tight passage with a switch at the bottom, shoot the switch and the path will expand, allowing you to advance. Watch out for the Hell knight at the bottom. Once you kill him, you can proceed to pick up the yellow key and exit through the doors, which follow the previous path. If you didn't clear it before crossing, there may be several enemies so be careful.

Go up the steps to your left and you can now open the yellow door. Go through and you will also pick up a super shotgun. The path ahead is a small room with four pillars where you will find a bunch of enemies. Eliminate them and then, go for the marble texture with a demon face on the right side, on the west wall. It is actually a door. Open it and a revenant will attack you, then go to the back and press the wall, it's a switch that opens the other door, just at the other end of the room. Kill the revenant and go inside, press the bottom of the wall and some steps will emerge from the floor.

Once the steps go up, you can press the marble texture in the middle of the blue bars, which is a door, and an archvile will come out and attack you. Once you have pressed the wall, a new door will open in the previous area, on the west side. It is a small door, where imps, demons and some cacodemons will come out. Inside there is a switch. Pressing it will open a new door in the opposite area, on the east side, and it will also teleport an archvile in the area you are in.

In the next area, you will find a group of cacodemons. Inside there is a wooden room with a baron of Hell behind the blue bars. Eliminate the baron of Hell, then climb up the platform and aim to shoot the green torch. This opens the bars and allows you to pick up the blue key.

Now, with the blue key, you can go back to the blue door area, open the path and simply move forward until you reach the exit room, ending the map.

Other points of interest[edit]

Secrets[edit]

  1. In the room with the red carpet, use the wall with the face at the northeast end, then use the face behind that. This will open up a room to the west. Approach the face there; you do not need to use it, then return to the courtyard from before and drop to the left. A new room is open to the west. Get on the platform with the switch and jump south to the soul sphere (the soul sphere only appears on Hey, Not Too Rough or lower). (sector 139)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:14.31 Albert Valls (Vrooomer) 2001-03-01 qsg314uv.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 147)
  2. facing south-west. (thing 148)
  3. facing north-east. (thing 149)
  4. facing north. (thing 150)
  5. facing south. (thing 154)

Statistics[edit]

Map data[edit]

Things 168
Vertices 747*
Linedefs 836
Sidedefs 1207
Sectors 168
* The vertex count without the effect of node building is 670.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]