RBDOOM-3-BFG
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| RBDOOM-3-BFG | |
Showing off the new soft shadow support | |
| Codebase | Doom 3: BFG Edition |
|---|---|
| Developer(s) | Robert Beckebans |
| Initial release | 1.0 (2014-05-10, 11 years ago) |
| Latest release | 1.6.0 (2025-05-10, 9 months ago) |
| Development status | Active |
| Written in | C++ |
| Target platform | Cross-platform |
| Available in | English (United States) |
| License | GPLv3+ |
| Source Repository
(Git) |
GitHub |
| IRC Channel | Freenode #iodoom3 |
RBDOOM-3-BFG is a source port of Doom 3: BFG Edition for Windows, Linux, and Mac OS X, with full 32-bit and 64-bit support for all platforms.
Features[edit]
- Ported to 64-bit Windows, Linux, and Mac OS X
- Soft shadow mapping, giving more releastic light properties to the game
- Restored support for playing back Bink videos by using FFmpeg as a replacement
- Fixed support for Doom Classic on Linux and Mac OS X
| Source code genealogy | ||
|---|---|---|
| Based on | Name | Base for |
| Doom 3: BFG Edition | RBDOOM-3-BFG | DOOM BFA |
