RJSpace9f
From DoomWiki.org
RJSpace9f | |
---|---|
![]() | |
Authors | Josh Simpson, TimeOfDeath |
Ports | ZDaemon, Skulltag |
IWAD | Doom II |
Year | 2007 |
Link | DSDA |
![]() | This article about a map is a stub. Please help the Doom Wiki by adding to it. |
RJSpace9f (also known as Rocket Space Jumping) is a single-level PWAD for Doom II, meant for rocket jumping gameplay. It was designed by Josh Simpson (EarthQuake), with the final areas being completed by TimeOfDeath, and uses the music track "Distraction" by Apocalyptica.
RJSpace is a very large map focused on diverse rocket jumping challenges. It was initially left unfinished by EarthQuake, as part of RJSpace9.wad, with the final additions to the map for the exit area being done by TimeOfDeath as part of RJSpace9f.wad. Eventually, EarthQuake would return to the map in a sequel and partial remake, RJSpace31. Both maps are generally considered to be among the best rocket jumping maps ever created.
In 2024, RJSpace9f, as part of the Rocket Space Jumping series, was included in the Missed Cacowards 2.
Contents
DeHackEd changes[edit]
RJSpace9f utilizes a DeHackEd patch to modify some of the game behavior. In particular, the fist, pistol and shotgun are replaced by rocket launchers, the chaingun is given infinite ammo, the plasma gun projectiles are given blast damage so that they may also be used for rocket jumping, and the BFG9000 projectile utilizes the properties of the arch-vile fire attack to perpetually thrust the player upwards. Additionally, ammo pickups as well as the armor bonuses are replaced by dummy items utilized for the map's scoring system.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 02:41 | Nosturi | rjspace9f-241.zip | ||
NM speed | |||||
UV max | 19:55 | Boris Klimeš (dew) | rjspace9f-1955.zip | ||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 1, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing north. (thing 419)
- facing north. (thing 420)
- facing north. (thing 421)
- facing north. (thing 422)
- facing north. (thing 423)
- facing north. (thing 424)
Statistics[edit]
Map data[edit]
Things | 724 |
Vertices | 11613* |
Linedefs | 11266 |
Sidedefs | 19758 |
Sectors | 1820 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|
|
Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
See also[edit]
Sources[edit]
External links[edit]
- RJSpace9f at the Doom Speed Demo Archive