RORDoom
From DoomWiki.org
| RORDoom | |
| Codebase | Boom |
|---|---|
| Development status | Discontinued |
| Written in | C |
| Target platform | DOS |
| License | Doom Source License |
RORDoom was created by Julian Aubourg and was the first Doom source port to have room-over-room capabilities. Based on Boom, it was released in 2000 shortly before EDGE, which provided with 3D floors a different approach to room-over-room design. EDGE gained in popularity, and RORDoom's authors stopped their effort.
In RORDoom, level designers could create sectors on top of other sectors, thus breaking the rule of non-overlapping areas. BSP tree pre-compilation was done as usual through a fork called RORBSP, and RORDoom's engine detected subsectors that belonged to several sectors at loading time.
See also[edit]
External links[edit]
- RORDoom binaries with example WADs at Doomworld/idgames
- Original release with executable only at Doomworld
- RORBSP node builder archive at Doomworld
| Source code genealogy | ||
|---|---|---|
| Based on | Name | Base for |
| Boom | RORDoom | None |
