RORDoom was created by
Julian Aubourg and was the first
Doom source port to have
room-over-room capabilities. Based on
Boom, it was released in 2000 shortly before
EDGE, which provided with
3D floors a different approach to room-over-room design. EDGE gained in popularity, and RORDoom's authors stopped their effort.
In RORDoom, level designers could create sectors on top of other sectors, thus breaking the rule of non-overlapping areas. BSP tree pre-compilation was done as usual through a fork called RORBSP, and RORDoom's engine detected subsectors that belonged to several sectors at loading time.
External links[edit]
Source code genealogy
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Based on
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Name
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Base for
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Boom
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RORDoom
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None
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