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Author Richard Ward
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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RRWARD01 is a single-level PWAD for Doom designed by Richard R. Ward and released in July 1994. It uses the music track " " and includes the title music track " ". A Doom II version was later released as RRW_D201.


Map of RRWARD01
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. On entering the maze in the south-west from the north-western room near the start, turn left at the T-junction then left at the next junction. On the left is a darker section of wall, which is a secret door leading to an area with an armor (a megaarmor on medium skill), a chaingun, a box of shotgun shells, and a stimpack. (sector 127)
  2. In the room west of the large room with the tower surrounded by a moat, one of the crates is brown. Pressing it lowers it, revealing two armor bonuses (easy and hard skills only), a box of bullets (medium skill only), and a chainsaw. (sector 172)
  3. The back wall of #2 is a secret door leading to a box of bullets and a medikit (easy and medium skills) or a stimpack (hard skill). To the east of the box of bullets is a secret door leading to a box of shotgun shells, a stimpack, a shotgun, an energy cell pack, and a soul sphere (easy and medium skills) or a megaarmor (hard skill). (sector 169)
  4. On the west side of the large tower (in the moat) are two switches which lower lifts. One of the lifts allows access to the top of the tower, where there is a rocket launcher, some rockets (or a box of rockets on easy skill), a soul sphere, and a backpack. (sector 148)
  5. From the tower room, head north up the lift then turn right at the T-junction. After going through a door, the path splits into two. Shoot the pointed section of wall in the junction - it opens, revealing a corridor to a teleporter. (sector 229)
  6. After going through the teleporter in #5, go through a door ahead. On opening the next door, two adjacent doors will also open, revealing monsters. Shooting the back wall of the eastern room (which has a misaligned texture) opens up a corridor leading to an armor, a box of shotgun shells, a medikit, and a berserk. (sector 59)
  7. If you fall into the nukage north of the bridge to the exit, you can get out via a path in the north-west, which contains an armor and (on easy and medium skills) a stimpack. (sector 314)
  8. Approaching the switch which raises the bridge to the exit opens up a door in the path east of #7 which leads to a small room. A section of wall in this room has a different texture - it lowers on pressing, leading to a teleporter to a room overlooking the nukage with a medikit and a box of shotgun shells. (sector 355)
  9. Instead of going through the door leading to #8, continue south through the door and walk along the ledge to reach a soul sphere and a computer area map. (sector 378)


Demo files[edit]

This WAD features three built-in demos, of which, in the author's words, "the third actually pertains to this map. ;)". All require Doom v1.2 to view them. The demo levels are:

Demo Level Skill Tics Length
DEMO1 E2M4: Deimos Lab 4 1152 0:32.91
DEMO2 E3M8: Dis 4 1592 0:45.49
DEMO3 RRWARD01 4 2409 1:08.83

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 275)
  2. facing north. (thing 310)
  3. facing north. (thing 328)
  4. facing north. (thing 346)


Map data[edit]

Things 587
Vertices 3143*
Linedefs 3143
Sidedefs 4305
Sectors 558
* The vertex count without the effect of node building is 2588.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]